Vorpal was a magical quality for slashing weapons that increased the chance of the weapon severing an opponent's head.[3]
Creation[]
A powerful spellcaster needed the spells keen edge and circle of death to add this magic quality to a weapon.[3]
Vorpal weapons were historically forged out of arandur, a blueish-green metal found streaking rock in vitreous glass. The metal was famous for its ability to hold the finest edge even after heavy use. The secret of working arandur was originally known to gnomes, but subsequently, elves of Evereska and Evermeet became proficient with the strange metal.[4]
Effects[]
Certain spells, such as bless weapon could not be cast on a vorpal weapon.[5]
Notable Vorpal Weapons[]
- Maleffluent, the intelligent battleaxe of Lord Chardath Spulzeer.[6]
- Stonesplitter, the enchanted vorpal battleaxe and a spade of colossal excavation, that belonged to Lenzmin Tier, an agent of King Azoun Obarskyr IV in the mid-14th century DR.[7]
- Sword of Horus:, the sword that was wielded by the avatar of Horus-Re. The blade that held a +5 enchantment and had all properties of a holy avenger, luck blade, and a vorpal sword.[8]
- Sword of the solars, one of the exotic bastard swords from the Upper planes once wielded by an unnamed fallen solar, magically sealed underneath the lands of Thar.[9]
- Snicker-Snack, Iggwilv's vorpal greatsword.[10]
Notable Owners[]
Individuals[]
- Alusair Obarskyr: the regent of Cormyr from 1371 DR to 1384 DR and a daughter of Azoun Obarskyr IV.[11]
- Errtu: the balor nemesis of Drizzt Do'Urden who crossed blades with the drow hero on several occasions and imprisoned and tortured Wulfgar in the Abyss for almost a decade.[12]
- Murial: a bodyguard and an apprentice of Halaster Blackcloak.[13]
- Th'kalar: a molydeus who served Szass Tam, guarding the Devouring Chambers under his Citadel circa 1368 DR.[14]
Races & Sentient Creatures[]
Appendix[]
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Appearances[]
Adventures
Baldur's Gate: Descent into Avernus
Novels & Short Stories
Comics
Video Games
Board Games
Card Games
Organized Play & Licensed Adventures
Gallery[]
References[]
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 209. ISBN 978-0786965622.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 124. ISBN 0-9356-9602-4.
- ↑ 3.0 3.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 226. ISBN 0-7869-2889-1.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 56. ISBN 0-7869-0446-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 180. ISBN 0-7869-1551-4.
- ↑ Doug Stewart (November 1997). Castle Spulzeer. (TSR, Inc), p. 61. ISBN 978-0786906697.
- ↑ Rick Swan (1991). Nightmare Keep. (TSR, Inc), p. 50. ISBN 1-5607-6147-4.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 111. ISBN 978-0786906574.
- ↑ Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
- ↑ Christopher Perkins (September 2021). The Wild Beyond the Witchlight. (Wizards of the Coast), p. 203. ISBN 9780786967278.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 114. ISBN 0-7869-1836-5.
- ↑ Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 67. ISBN 0-7869-1236-7.
- ↑ Jean Rabe, Norm Ritchie (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Campaign Guide). (TSR, Inc), p. 66. ISBN 1-5607-6821-5.
- ↑ Anthony Pryor (June 1995). “The Runes of Chaos”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 18. ISBN 978-0786901395.
- ↑ Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 88. ISBN 0-7869-0173-X.
Connections[]
Shields
animated • arrow catching • arrow deflection • bashing • blinding • reflecting
Body Armor
cooling • fire resistance • glamered • halfweight • illithidwrought • invulnerability • malleable • sailing • shadow • spell resistance • xorn movement • warming
All Armor
acid resistance • anchoring • blinking • blending • blueshine • blurring • cold resistance • comfort • death ward • drowcraft • electricity resistance • etherealness • everbright • fortification • freedom • ghost touch • gnashing • healing • hideous • magic eating • masking • menacing • mirror image • negative energy protection • nimbleness • ocular • proof against enchantments • proof against transmutation • sanctuary • sonic resistance • strength • undead controlling • vermin controlling • wary • wild
Ammunition
radiant holding
Ranged Weapons
distance • precise • returning • quick-loading • seeking • splitting
Melee Weapons
defending • flying • harmonizing • mighty cleaving • powerleech • sacrifical smiting • speed • stalactite • sundering • sweeping • tentacle • throwing • valorous • vicious
All Weapons
acidic burst • anarchic • axiomatic • bane • berserker • blindsighted • bloodthirsty • corrosive • dancing • disarming • diseased • dismisser • dispelling • disruption • domineering • doomwarding • doomstrike • drowcraft • elemental aura • enervating • everbright • exhausting • finder • flaming • flaming burst • force • frost • ghost touch • holy • holy avenger • homeland champion • hornblade • icy burst • illithidwrought • impact • jumping • keen • knockback • light burst • merciful • metalline • morphing • paralyzing • ravenous • rusting • screaming • sending • sizing • shock • shadowscourge • shattermantle • shocking burst • smoking • speed • spellblade • spell storing • spellstrike • sure striking • thundering • unholy • vampiric • venemous • viper • virulent • vorpal • warning • weakening • wounding