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The voulge was a popular polearm variation on the axe and cleaver,[5] variously classified within either the poleaxe family of weapons[6] or the family of polearms that were derived from agricultural tools.[7]

Description[]

Voulges consisted of a long, stout shaft,[8][9][7] measuring 7​ to ​8 feet (2.1​ to ​2.4 meters) in length,[8][9] mounted at the end with a large heavy cleaving blade.[8][9][7] Sometimes the top front or back edge of this blade was ground down,[7] giving it a narrowed spiked tip[9][7] and a hook-shaped fluke at its rear.[9]

Weaponology[]

Group of Polearms (2) 2nd edition

A voulge stands in the center-right of a group of polearms.

The cleaving head of a voulge was used for the purpose of cleaving through armor,[9][7] aided by the leverage which their poles gave.[7] Those that featured a spiked tip or fluke at their end were better suited for keeping enemies at a distance.[7] And the spiked tip of a voulge was also used for piercing through armor.[9][7] They required two hands to wield.[4][10]

They were relatively easy to craft[5][9] and simple to learn how to wield,[5] But they were one of the slowest varieties of polearms.[9]

Availability[]

History[]

The design of the voulge was originally derived from peasants fastening meat cleavers to the end of staves to form makeshift polearms.[12]

Notable Owners[]

  • The Ravenian merchant Bendekar had multiple voulges in his home's expansive weapons collection.[13]
  • Voulges were sometimes utilized by ninjas.[14]

Appendix[]

Appearances[]

External Links[]

References[]

  1. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 94. ISBN 0-7869-0329-5.
  2. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 108. ISBN 1-56076-109-1.
  3. Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), p. 129. ISBN 0-7869-0149-7.
  4. 4.0 4.1 Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 24.
  5. 5.0 5.1 5.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 99. ISBN 0-7869-0329-5.
  6. Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), p. 114. ISBN 0-7869-0149-7.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 126. ISBN 0880380845.
  8. 8.0 8.1 8.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 94. ISBN 0-7869-0329-5.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 88. ISBN 1-56076-109-1.
  10. Donald D. Miller (November 1987). “Two Hands Are Better Than One”. In Roger E. Moore ed. Dragon #127 (TSR, Inc.), p. 34.
  11. Strategic Simulations, Inc. (1989). Designed by George MacDonald. Curse of the Azure Bonds. Strategic Simulations, Inc.
  12. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), pp. 125–126. ISBN 0880380845.
  13. John D. Rateliff (August 1993). A Handful of Dust. Living City (RPGA), p. 37.
  14. Aaron Allston (1995). The Complete Ninja's Handbook. Edited by Barbara G. Young. (TSR, Inc), p. 33. ISBN 0786901594.
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