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Vrocks (pronounced: /vrɑːkzvrahkz[6][7]), were a type I tanar'ri demon that appeared to be humanoid vultures. They were known among abyssal denizens as untrustworthy and flighty creatures ruled by greed.[5]

DescriptionEdit

Vrocks stood 8 feet (2.4 meters) tall and weighed 500 pounds (227 kilograms), appearing as a cross between a vulture and a human.Their bodies were twisted and gnarly with a long neck and limbs all covered in sinew. The parts of their body not covered in sinew, especially their broad wings were coated with small gray feathers, and their body stunk of offal and carrion. Their beastly appearance was magnified by their long talons and vulture heads.[3][1]

PersonalityEdit

Once thought to be loyal only to their own kind, vrocks turned out to be treacherous even towards their own, betraying their fellows for simple cheap jewels.[4] They were capricious in the extreme, only working together due to the substantial boost in effectiveness it granted them. Unlike the barlgura with their savagery and dretch with their cowardice, vrocks embodied the evils of greed and deviousness, well known for abandoning their jobs and joining with new masters they believed to be more powerful. At the same time, they had a strong demonic bloodlust within them and relished the screams of their victims. They were also known to be quite stupid but despite these flaws could still coordinate relatively well. Attempting to bribe them was normally a mistake, however, as they were very fond of the taste of humanoid flesh. They saw no reason to accept a bargain when they could simply kill the diplomat, take his treasure and then have the added benefit of sating their need for carnage and having a fresh meal.[1]

Abilities Edit

Acting like birds of prey, vrock soared above the battlefield searching for suitable prey to swoop down upon. With beak and claw, they pranced merrily through the skies gleefully ripping apart their quarry. Despite their build and abilities being more suited to mobile combat their deep need for carnage and general idiocy threw them deep into the heart of melee.[4][3]

A strange set of supernatural abilities aided the vrocks in their violent endeavors. Every now and then vrocks could emit a bloodcurdling screech, so loud it caused those nearby physical pain when they heard it, sending them into a short daze. This ability was normally used as a prelude to escape rather than an introductory tactic due to its difficulty. Small glands scattered throughout a vrocks' wings could release a cloud of spores when shook that would spread about the nearby vicinity and burrow under the skin of nearby targets. From that point, they would grow into thick vine-like structures for a short time and poison the victim although they could be stopped using poison diminishing magic or through the sprinkling of holy water. If allowed to run its course with the victim surviving they stopped causing pain after a few minutes and would wither away in a few days.[4] Vrocks possessed the normal demonic resistances, telepathic abilities and summoning powers, normally summoning another vrock or a small legion of dretches with limited success for each.[1] Vrock feathers were used as evil spell components.[8]

However the most dreadful ability of the vrocks was their Dance of Ruin. When enough vrocks of a certain combined strength gathered together, generally between 3-5, they could begin a dangerous rite through wild dancing and chanting in an ancient language. Through their eldritch screeches, they could craft a weave of lightning-like energy that would engulf the nearby vicinity in a flash of light that destroyed everything within several hundred feet.[4] There were multiple reasons why they did not use such a devastating ability more often. It was thought that the dance could potentially harm to vrocks as well as any others within the vicinity although this was a contested belief. Others traced it to the vrocks own unwillingness to cooperate, love for carnage and general stupidity. If another vrock was in danger it was all the more treasure for the others to take, and so it was only done if they were all mutually threatened. The dance also took a considerable amount of time to perform and being stopped in any way, either from pain or other restraints, would force them to start over.[8]

SocietyEdit

Vrocks were known to scheme against their superiors, but due to their skills were still employed as guards, elite assault troops, infiltrators and covert operatives.[4]They were carefully watched for disloyalty, however, as they were likely to switch sides without any notice. Association was also done with demonic cults, evil fey, and wicked giants.[2] Among other demons they got along the least with chasme who mutually hated one another as the chasme saw them as rivals.[9]

HistoryEdit

As unlikely as it might seem, the more common vrocks were far more reliable than they once were. There was once a race of ancient vrocks more powerful and magically adept than their modern variants that were nearly wiped out two millennia ago. When one of their leaders brought down the wrath of a powerful demon lord they were practically driven to extinction and supplanted by the more controllable lesser vrocks.[10]

In 882 DR, Prince Simberuel Astalmé of Ascalhorn was killed by vrocks while protecting the dwarven Forgemaster of Sundbarr in the Turnstone Pass.[11]

In 1373 DR, there were at least two vrocks serving Matron Mother Yasraena Dyrr of House Agrach Dyrr in Menzoberranzan. The vrocks were polymorphed as drow so as not to cause suspicion.[12]

In 14851486 DR, vrocks were some of the more common demons roaming the streets of Menzoberranzan. They were involved in the failed defense of Q'Xorlarrin against the dwarves seeking to reclaim Gauntlgrym.[13]

Notable VrocksEdit

AppendixEdit

AppearancesEdit

Novel
Computer games

Further ReadingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 64. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 58. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 48. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 110. ISBN 978-1560768623.
  5. 5.0 5.1 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 18. ISBN 0-9356-9600-8.
  6. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 30.
  7. Dungeons & Dragons FAQ (HTML). Wizards of the Coast. (2003). Archived from the original on 2017-07-09. Retrieved on 2018-05-22.
  8. 8.0 8.1 Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 45. ISBN 0-7869-0672-3.
  9. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 174. ISBN 0-7869-0672-3.
  10. Template:Cite book/Dragon Magazine 25
  11. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 66. ISBN 0-7869-2835-2.
  12. 12.0 12.1 Paul S. Kemp (February 2006). Resurrection. (Wizards of the Coast), p. 219. ISBN 0-7869-3981-8.
  13. R.A. Salvatore (September 2015). Archmage (Hardcover). (Wizards of the Coast). ISBN 0-7869-6575-4.
  14. 14.0 14.1 14.2 James M. Ward and David Wise (February 1998). The Paladins. (Wizards of the Coast). ISBN 0-7869-0865-3.

ConnectionsEdit

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