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Wall of stone was a conjuration[4] or evocation[7] spell that created a mutable stone wall.[4]

Effect[]

As the name suggested, wall of stone created a wall made of stone. The thickness of this wall increased with the caster's skill. The same applied to the area the wall occupied. This area could even be doubled by halving the thickness.[4] The wall was usually made of granite or a similar stone, but variants could create walls made of other forms of rock, such as hardened lava.[12]

While the spell was called wall of stone, the result did not need to be a wall. At the caster's discretion, the wall of stone could be turned into practically any shape, as long as the wall of stone was rooted in existing stone. For example, the wall of stone could be made to create a magical bridge. If the length of this bridge did not exceed 20 feet (6.1 meters), this bridge did not need to be arched and buttressed.[4]

It was technically possible to entrap creatures by casting this spell, but it only worked on creatures with slow reflexes.[4]

A wall of stone could be destroyed by completely mundane means or by means of a disintegrate spell.[4]

Components[]

The spell required verbal, somatic and material components. The material needed was a small block of granite.[2]

History[]

The spell was attributed to Netherese arcanist Mavin in −641 DR and was originally called Mavin's stonewall.[1]

Appendix[]

Gallery[]

Appearances[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 28. ISBN 0-7869-0437-2.
  2. 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 81, 208–211, 288. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 299–300. ISBN 0-7869-2886-7.
  5. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
  6. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
  7. 7.0 7.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 173. ISBN 0-88038-716-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  11. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 90. ISBN 0-8803-8099-3.
  12. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 150. ISBN 978-0786906574.
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