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Walruses were a species of large aquatic mammal.[2]

Abilities[]

A walrus was capable of holding its breath for an extended amount of time. It was also a powerful swimmer.[2]

Behavior[]

Walruses were territorial and aggressively defended it.[2]

Combat[]

The two large tusks of a walrus were dangerously sharp, and made for effective weapons.[2]

Ecology[]

Walruses lived in herds or as a mating pair, but some were solitary animals. Walruses inhabited cold oceans, living among ice floes, and arctic coasts.[2] Walruses hunted both penguins and seals.[5] Male walruses were larger in size and population compared to females.[6]

In the Realms, walruses could be encountered in the Great Glacier region[7], the northern shoreline of the Hordelands[8] and the Sea of Moving Ice[9]. Walruses previously inhabited Paw Bay within the Narrow Sea in the old Netherese Empire.[10]

Uses[]

Residents of the Great Glacier used walrus skin in the construction of Umiaks.[7] The tusks of a walrus was a source of ivory[11] and were worth up to 36 gp a piece.[6] Clothing items could be made from the hide of a walrus, including gloves[12] and cloaks.[13] Walrus hide could also be used as a parchment.[14]

Relationships[]

The Ice Hunters worshiped the walrus spirit as one of their deities.[15] Known as Grandfather Walrus, the specialty priests of this spirit refrained from harming walruses, eating their meat or fat, and wearing anything made from them.[16]

Appendix[]

See Also[]

Appearances[]

Gallery[]

External Links[]

Further Reading[]

References[]

  1. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 312. ISBN 978-0786966981.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), p. 166. ISBN 0-7869-2896-4.
  3. 3.0 3.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 23. ISBN 0-7869-0391-0.
  4. David Howery (September 1988). “What's For lunch?”. In Roger E. Moore ed. Dragon #137 (TSR, Inc.), p. 9.
  5. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 36. ISBN 0-88038-593-6.
  6. 6.0 6.1 David Howery (September 1988). “What's For lunch?”. In Roger E. Moore ed. Dragon #137 (TSR, Inc.), p. 14.
  7. 7.0 7.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 34. ISBN 1-56076-324-8.
  8. David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), p. 128. ISBN 0-88038-868-4.
  9. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 15. ISBN 0-7869-0391-0.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 83. ISBN 0-7869-0437-2.
  11. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 81. ISBN 0-88038-472-7.
  12. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 40. ISBN 978-0-7869-6600-4.
  13. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 158. ISBN 978-0-7869-6600-4.
  14. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 164. ISBN 978-0-7869-6600-4.
  15. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 22. ISBN 0-7869-0391-0.
  16. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 64. ISBN 978-0786906574.