This type of wand was highly unstable during the early stages in their crafting process. If the incantations were not spoken in just the right manner it was quite possible that a squall or electrically-charged fog could appear around the crafter.
It was believed that some more devious wizards inscribed inaccurate directions describing their creation in tomes scattered across the Realms, with the aim of teaching humility to their contemporaries.
Whenever a charge was expended from one of these wands, it discharged a single bolt of lightning. If the wielder so chose, extra charges could be spent in order to increase the destructive capabilities of the discharge.
A wand of lightning bolts that was crafted after the Second Sundering possessed seven charges and recharged every morning at dawn. If it became fully depleted of all of its charges, there was a chance it could cease to function and crumble to dust.
- Video games
- Baldur's Gate
- Baldur's Gate II: Shadows of Amn
- Icewind Dale
- Icewind Dale II
- Neverwinter Nights
- Neverwinter Nights 2
- ↑ 1.0 1.1 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ 2.0 2.1 2.2 2.3 Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
- ↑ 3.0 3.1 3.2 3.3 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 211. ISBN 978-0786965622.