Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

A wand of paralyzation, also known as a wand of paralysis, was a magical wand capable of paralyzing opponents.

Description[]

When activated, a wand of paralyzation shot a beam of blue light at its target.[4]

Powers[]

Wand of paralyzation TC

A demonstration of the wand's function.

The user could expend a charge of the wand to paralyze opponents, before potentially crumbling to ash. The wand itself had seven charges, and when used, it would emit a blue ray out of its tip, towards a creature within 60 feet (18 meters). The creature that was struck would be paralyzed for a minute.[3]

At dawn, two to seven charges (the maximum amount) would be replenished.[3] Alternatively, one could cast hold monster on a wand to recharge it.[5]

Notable Wands of Paralyzation[]

  • Ebony Rod Runewands: wands made out of yew tree and magically transformed into daggers and lances. These enchanted weapons still had the wands' paralyzation abilities, as well as poisoned edge. These weapons were wielded by rune magic adepts in the Bloodstone Lands.[6]

Notable Owners[]

Individuals[]

Regions & Settlements[]

Reputation[]

Not many names of wizards who created these wands were widely known due to the stigma that wands of paralyzation carried—many associated these wands with cruelty and treacherousness. Even though wands of paralyzation were often used by brave adventurers, the tavern tales about heroic warriors being captured and tortured with these wands were simply more popular.[15]

Appendix[]

See Also[]

Appearances[]

External links[]

References[]

  1. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 122. ISBN 0-9356-9602-4.
  2. slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1491. ISBN 0-7869-0289-2.
  3. 3.0 3.1 3.2 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 211. ISBN 978-0786965622.
  4. Richard Baker III, David Cook, Kevin Melka, Bruce Nesmith (January 1997). Introduction to Advanced Dungeons & Dragons. (TSR, Inc.), p. 29. ISBN 0-7869-0332-5.
  5. David "Zeb" Cook (December 1993). Book of Artifacts. (TSR, Inc), p. 137. ISBN 978-1560766728.
  6. Jennell Jaquays (February 1988). The Shattered Statue. Edited by Steve Perrin. (TSR, Inc.), p. 6. ISBN 0-88038-498-0.
  7. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Golden Huzuz”. City of Delights (TSR, Inc), p. 46. ISBN 1-56076-589-5.
  8. Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 44. ISBN 1-56076-644-1.
  9. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 48. ISBN 0-7869-0183-7.
  10. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Gem of Zakhara”. City of Delights (TSR, Inc), p. 83. ISBN 1-56076-589-5.
  11. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 126. ISBN 0-7869-1239-1.
  12. Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 20. ISBN 0-7869-1626-5.
  13. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 95. ISBN 1-5607-6940-1.
  14. Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 72. ISBN 0-7869-1238-3.
  15. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
Advertisement