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Rods of resurrection were a legendary type of enchanted rod that could be found in the Realms.[4]

Description[]

The rod of resurrection typically had humanoid faces carved into each of its thicker ends, with jets used for eyes and rubies for lips. Over the slender end of a rod there would be an amethyst bound.[5]

Some of the rods of resurrection used in Myth Drannor were shaped out of black glass and tipped with a clear tip.[1]

Abilities[]

This rod allowed its wielder to resurrect the dead, producing an effect similar to the spell resurrection.[4][6][7] In earlier ages only clerics could activate the power of these rods and they were incapable of regaining charges.[7]

Following the Spellplague, druids and paladins were also capable of attuning to these rods. In addition, they could now be used to cast heal and they regained a single expended charge each dawn. However, if a rod of resurrection's charges were completely used up, there was a small chance that it would disappear in a burst of radiant energy.[4]

History[]

In the 14th century DR, a rod of resurrection was one of many magic items that the wizard Lhaeo gifted to a group of adventurers after they escaped from the Tower of Ashaba.[8] Around that same time a rod of resurrection laid within the Temple of Torm's Coming.[9]

In 1359 DR,[10] on behalf of the wizard Flamsterd a weredragon named Shaleen gifted one of these rods alongside many other magical items to a group of adventurers that were fighting the Risen Cult of Bane.[11]

In 1369 DR, both the merchants Karthis al-Hezzar[12] and Ribald Barterman had a rod of resurrection for sale in their respective stores.[13] During the same period of time, some of the ancient wands of resurrection were looted from the ruins of Myth Drannor by the Cult of the Dragon members, as well as by friendly traders of the ormyrr tribe that took residence there.[1]

Construction[]

These rods could be constructed by using a 3 ft (0.91 m) branch from a rowan tree that was under the care of a treant. Following the physical construction of a staff, one needed to wrap the root of a mandrake over the bound amethyst, binding it with a cloth soaked in one's own blood, and then wrapping that with silver wires. One then needed a special set of robes, incense, and a structure erected specifically for the enchantment ceremony. Once the ceremony was complete, a command word would issue forth from the mandrake root.[5]

Notable Owners[]

Appendix[]

See Also[]

Appearances[]

Adventures
Bloodstone PassThe Throne of BloodstoneTantrasHalls of the High KingDungeon #53: "Steelheart"
Video Games
Baldur's Gate II: Shadows of AmnBaldur's Gate II: Throne of BhaalPool of Radiance: Ruins of Myth DrannorNeverwinter Nights series (Neverwinter NightsNeverwinter Nights 2Neverwinter Nights: Tyrants of the Moonsea)
Organized Play & Licensed Adventures
Moving Day

References[]

  1. 1.0 1.1 1.2 1.3 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
  2. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 122. ISBN 0-9356-9602-4.
  3. slade et al (June 1995). Encyclopedia Magica Volume III. (TSR, Inc.), p. 1037. ISBN 0-7869-0187-X.
  4. 4.0 4.1 4.2 4.3 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 197. ISBN 978-0786965622.
  5. 5.0 5.1 Peter Johnson (September 1985). “Charging isn't cheap”. In Kim Mohan ed. Dragon #101 (TSR, Inc.), p. 30.
  6. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 133. ISBN 0-9356-9602-4.
  7. 7.0 7.1 David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 206. ISBN 978-0786903283.
  8. Scott Ciencin (June 2003). Tantras. (Wizards of the Coast), p. 7. ISBN 0-7869-3108-6.
  9. Scott Ciencin (June 2003). Tantras. (Wizards of the Coast), p. 36. ISBN 0-7869-3108-6.
  10. Brian R. James (December 2007). “Grand History of the Realms: The Moonshaes”. Dragon #362 (Wizards of the Coast), pp. 29–30. Archived from the original on 2009-06-01.
  11. Ed Greenwood (1991). Halls of the High King. (TSR, Inc), p. 23.
  12. BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.
  13. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
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