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A wand of wonder was an unpredictable magical wand that produced a random effect each time it was used.[1]

Powers[]

The wand could be aimed at a creature, an object, or any point in space. Activating the wand caused it to create a random effect that could possibly target the wielder, the pointed creature or object, or an area in front of the wand. It could be activated up to seven times a day, after which it gradually recovered its powers at dawn on subsequent days. If all the power of a wand of wonder was used up in a single day, there was a small chance that it would crumble to dust and be destroyed.[1]

The wand of wonder was capable of producing a number of different outcomes, each with a different probability to happen. They included casting spells that affected a single creature, such as detect thoughts, enlarge/reduce, flesh to stone, invisibility, and slow; spells that affected an entire area, such as darkness, faerie fire, fireball, gust of wind, lightning bolt, and stinking cloud; and other effects, such as turning the wielder's skin blue, summoning a large animal or a swarm of butterflies, making grass or leaves grow, causing rain, stunning the wielder, banishing objects into the Ethereal plane, and creating a violent burst of either gems or colorful light, among others.[1]

Notable Wands of Wonder[]

A wand of wonder was created by a whimsical wizard named Malimak sometime before 1369 DR, as a gift prank for his rival. The outcomes of the prank were unknown as Malimak moved away soon after the gift was made.[4]

The wizard Rantantar, one of Halaster Blackcloak's oldest apprentices, bound his spirit to his wand of wonder after his death. The spirit could animate and discharge the wand at random creatures.[5]

Notable Owners[]

Wand wonder WoW

Coriolis Rillevay's wand of wonder.

Appendix[]

See Also[]

  • Rod of wonder

Gallery[]

Appearances[]

External links[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 212. ISBN 978-0-7869-6562-5.
  2. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 122. ISBN 0-9356-9602-4.
  3. slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1497. ISBN 0-7869-0289-2.
  4. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  5. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 299. ISBN 978-0-7869-6626-4.
  6. David Wise (1992). AD&D Trading Cards 1992 series, #307, "Flowrana Tareehugge". TSR, Inc..
  7. Thomas M. Reid (1993). AD&D Trading Cards 1993 series, #418, "Nahal the Incorrigible". TSR, Inc..
  8. David Wise (1992). AD&D Trading Cards 1992 series, #591, "Nonakaniumi". TSR, Inc..
  9. David Wise (1992). AD&D Trading Cards 1992 series, #219, "Red". TSR, Inc..
  10. Thomas M. Reid (1993). AD&D Trading Cards 1993 series, #312, "Sathallarin". TSR, Inc..
  11. Thomas M. Reid (1993). AD&D Trading Cards 1993 series, #299, "Sathallarin's Wand of Wonder". TSR, Inc..