A wand of wonder was an unpredictable magical wand that produced a random effect each time it was used.[1]
Powers
The wand could be aimed at a creature, an object, or any point in space. Activating the wand caused it to create a random effect that could possibly target the wielder, the pointed creature or object, or an area in front of the wand. It could be activated up to seven times a day, after which it gradually recovered its powers at dawn on subsequent days. If all the power of a wand of wonder was used up in a single day, there was a small chance that it would crumble to dust and be destroyed.[1]
The wand of wonder was capable of producing a number of different outcomes, each with a different probability to happen. They included casting spells that affected a single creature, such as detect thoughts, enlarge/reduce, flesh to stone, invisibility, and slow; spells that affected an entire area, such as darkness, faerie fire, fireball, gust of wind, lightning bolt, and stinking cloud; and other effects, such as turning the wielder's skin blue, summoning a large animal or a swarm of butterflies, making grass or leaves grow, causing rain, stunning the wielder, banishing objects into the Ethereal plane, and creating a violent burst of either gems or colorful light, among others.[1]
Notable Wands of Wonder
The wizard Rantantar, one of Halaster Blackcloak's oldest apprentices, bound his spirit to his wand of wonder after his death. The spirit could animate and discharge the wand at random creatures.[4]
Appendix
See Also
- Rod of wonder
Appearances
- Adventures
- The Dungeon of Death • The Ruins of Undermountain II: The Deep Levels • Tomb of Annihilation • Waterdeep: Dungeon of the Mad Mage
- Board Games
- Tomb of Annihilation
- Video Games
- Baldur's Gate II: Shadows of Amn • Neverwinter
External links
- Wand of Wonder article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- D&D Beyond
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 212. ISBN 978-0786965622.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 122. ISBN 0-9356-9602-4.
- ↑ slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1497. ISBN 0-7869-0289-2.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 299. ISBN 978-0-7869-6626-4.