Zaranda Star never intended to bring the incessant Tethyrian Civil War to a head. All she wanted to do was take a caravan of goods into the war-torn capital. But then ambitious would-be king, Baron Hardly, confiscated her shipment.
Little did he reckon with Zaranda, retired warrior… and wizard.
Synopsis[edit | edit source]
Prologue[edit | edit source]
A young stable hand nicknamed Scar has a dream about flying that turns into a nightmare about falling into a pit with a tentacled, many-eyed monster. She is woken up by a kick from her master and sets to work on the horses, making plans to seek out a wizard for training later in the day in the city of Zazesspur.
Part I[edit | edit source]
Crossing a hidden pass in the Snowflake Mountains in hopes of avoiding bandits, Countess Zaranda Star returns to Tethyr with a caravan of goods, intending ultimately to sell them in the city of Zazesspur, so that she can pay off her debts and retire. She travels astride her talking horse, Golden Dawn, and is accompanied by Father Pelletyr, a priest of Ilmater, and Vander Stillhawk, a mute human ranger raised by elves. Her caravan is stopped by halfling bandits, demanding a toll, but she and her companions distract them in conversation long enough for the bard Farlorn Half-Elven to harmlessly incapacitate the halflings lying in ambush in the cliffs above them.
A few days after Greengrass, they arrive at Morninggold Keep. Zaranda's companions are shocked to be greeted at the door by a bugbear. The guests are surprised to learn that the "monster" is Zaranda's long-time chamberlain, Gisbertus, but he fills Zaranda and the others in on the happenings in Tethyr during their absence, primarily the increase in banditry.
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Index[edit | edit source]
Characters[edit | edit source]
- Scab • Golden Dawn • Zaranda Star • Pelletyr • Vander Stillhawk • Farlorn Half-Elven • Gisbertus
Creatures[edit | edit source]
- bat • horse • donkey • mule • human • halfling • demihuman • humanoid • half-elf • cow • bugbear
Events[edit | edit source]
Locations[edit | edit source]
- Tethyr • Zazesspur • Snowflake Mountains • Faerûn • Empires of the Sands • Shining Stream • Castle Morninggold
Miscellaneous[edit | edit source]
- Granite • priest • holy symbol • Elven sign language • ranger • Halfling language • Common • bard • Mirtul • Greengrass • yarting
Organizations[edit | edit source]
Spells[edit | edit source]
Weapons[edit | edit source]
- longbow • glaive-guisarme • Crackletongue • staff sling • rapier • dagger • battleaxe • boar-spear • dirk
- Referenced only
Errata[edit | edit source]
- The blurb on the back of the book refers to the villain as Baron Hardly, which is a misspelling of the actual character's name, Baron Hardisty.
- Worgs are referred to as "wargs" in the novel.
Appendix[edit | edit source]
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Trivia[edit | edit source]
References[edit | edit source]
- Ed Greenwood; Eric L. Boyd, Steven E. Schend (2000). Presenting...Seven Millennia of Realms Fiction. Wizards of the Coast. Retrieved on 2015-08-12.
- Victor Milán (October 1995). War in Tethyr. (TSR, Inc), pp. 1–3. ISBN 0-7869-0184-5.
- Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 1. ISBN 0-7869-0184-5.
- Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 2. ISBN 0-7869-0184-5.