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War in Tethyr by Victor Milán is the second book in the loosely related The Nobles series.

The Business of War…

Zaranda Star never intended to bring the incessant Tethyrian Civil War to a head. All she wanted to do was take a caravan of goods into the war-torn capital. But then ambitious would-be king, Baron Hardly [sic], confiscated her shipment.

Little did he reckon with Zaranda, retired warrior… and wizard.

Marshaling a motley company of angry peasants, an adolescent mage named Scab, and an orcish paladin, Zaranda declares her own private war.

But Zaranda must reckon with the machinations of the mysterious wizard Nyadnar… and the unearthly evil that lurks deep within the city of Zazesspur.

Synopsis[]

Prologue[]

A young stable hand nicknamed Scab has a dream about flying that turns into a nightmare about falling into a pit with a tentacled, many-eyed monster. She is woken up by a kick from her master and sets to work on the horses, making plans to seek out a wizard for training later in the day in the city of Zazesspur.[2]

Part I[]

Crossing a hidden pass in the Snowflake Mountains in hopes of avoiding bandits, Countess Zaranda Star returns to Tethyr with a caravan of goods, intending ultimately to sell them in the city of Zazesspur, so that she can pay off her debts and retire. She travels astride her talking horse, Golden Dawn, and is accompanied by Father Pelletyr, a priest of Ilmater, and Vander Stillhawk, a mute human ranger raised by elves. Her caravan is stopped by halfling bandits, demanding a toll, but she and her companions distract them in conversation long enough for the bard Farlorn Half-Elven to harmlessly incapacitate the halflings lying in ambush in the cliffs above them.[3]

A few days after Greengrass,[4] in the Year of the Staff, 1366 DR,[5] they arrive at Morninggold Keep.[4] Zaranda's companions are shocked to be greeted at the door by a bugbear. The guests are surprised to learn that the "monster" is Zaranda's long-time chamberlain, Gisbertus, but he fills Zaranda and the others in on the happenings in Tethyr during their absence, primarily the increase in banditry.[4] Zaranda then returns to her bedchambers and converses with the brazen head that she had recovered from her adventures in Thay before going to sleep.[6]

The next day, now on their journey west, the band of travelers come upon a farmstead that has been set ablaze. Zaranda does not hesitate to attack the bandits. The skirmish goes well, until the bandits take Father Pelletyr captive.[6] In exchange for his life, Zaranda challenges the leader of the group, a half-ogre calling himself Togrev the Magnificent, to single combat, and Zaranda is victorious.[7]

Zaranda continues through Ithmong and the villages west of that city, hearing of a new strong government in Zazesspur. A day and a half later, they encounter yet another sign of conflict, a group of peasants surrounding an orog.[8] The orog claims to be a paladin of Torm, renamed Shield of Innocence by the god and sent on a holy quest. After Zaranda talks down the mob and listens to the orc's tale, he kneels before her and claims that she has been sent by Torm for him to serve.[9] The other members of the group have strong apprehensions about this, but Zaranda refuses to judge someone on his race alone and welcomes Shield into her party.[9][10]

When they arrive outside the city of Zazesspur, Zaranda chooses to take her goods through an old breach in the wall rather than through one of the main gates. No sooner do they enter the city, than they are surrounded by city guards, and it is declared that all their goods are to be impounded by order of the city council.[10] She is told that—even if she were to leave a bribe—the earliest her case could be heard would be three months.[11]

Frustrated, Zaranda decides to visit a tavern, where she argues with a former adventuring companion about local politics. A potential bar fight is averted when Father Pelletyr dies of heartstop before Shield is revealed to the tavern patrons as an orog.[11]

As they carry Pelletyr's body to the chapter house of his sect, they encounter a mob surrounding Earl Ravenak and cheering him on as he speaks about cleansing the city of foreign races. Further still, they rescue a woman and her baby from a band of "darklings"[note 1]—an orc, a hobgoblin, a duergar, a moon elf, and three humans.[12]

Once they reach the chapter house, they learn that Pelletyr had taken an oath to forbid his resurrection. The group can do little but laugh about the irony of Pelletyr taking an oath to make his potential martyrdom more meaningful only to die a meaningless death.[12]

That night, Zaranda has strange dreams of a voice summoning her.[12]

The next day, she visits an old friend, the armorer Artalos, to ask him his opinion on happenings in the city. They discuss Earl Ravenak and Toby and Poot Hedgeblossom and their political agendas and the danger of the "darklings". On her way out, she notices a mage sigil and is told that it belongs to a sorceress named Nyadnar. She is then handed a scrap by a stranger with a scrawled message telling her to meet a one-armed man the next day at the Carpet Mart if she wants back what has been taken from her.[13]

Meanwhile, the young girl Scab is kicked out of her wizard training for causing magic to happen accidentally without spells.[13]

Elsewhere in the city, Zaranda encounters two young members of the All Friends, worshipers of Ao the Universal.[13] She visits a gnome named White Eyebrow, another old friend, whom she questions about this strange cult. She learns that Baron Hardisty is advised by a minister of Ao named Armenides the Compassionate, who arrived in Zazesspur a year prior with news that Ao wanted to take a more active role on Toril. While visiting the gnome and his daughter, two racist youths come into the shop and threaten the gnomes. Zaranada threatens them in return and discusses with White Eyebrow if violence is ever an answer to problems.[14]

That night, Zaranda continues have strange dreams.[14] The next morning, she walks a poorer section of the city and rescues the girl known as Scab from a gang of youths who claim that she was tormenting them with magic. Scab claims that she had defended herself from a boy who had tried to fondle her in her sleep.[15]

Now with Scab, whose real name is Chenowyn, following her around and begging to be made an apprentice, Zaranda waits at the Carpet Mart, but the one-armed man is nowhere to be found. She leaves before a fight between local factions erupts. When Zaranda and Chen arrive back, Goldie informs them that soldiers had come to arrest Shield.[15] The talking horse clarifies that they had not succeeded at arresting him, for she had told the orog to go up on the roof and pretend to be a gargoyle. This he did, successfully, for the whole day, meaning that the sun damaged his orcish skin. She applies balm to his face and then sends the orog and Stillhawk out of the city for their own safety.[16]

Farlorn returns and is introduced to Chen. He then informs Zaranda that he had visited the Forest of Tethir and learned that the moon elf "darkling" woman whom they had earlier slain had been reported missing by her family six weeks ago.[16]

That night, Zaranda once again suffers from nightmares and hears voices summoning her. She is startled awake and sees a winged figure at her window.[16] The figure hands her a slab with the sigil of Nyadnar, and Zaranda understands that she has been summoned. Zaranda visits Nyadnar, and it is revealed that the sorceress is the one who hired Zaranda to recover the brazen head from Thay. Zaranda explains that the head has been confiscated by the council and suggests stealing it back, but Nyadnar tells her not to risk it. Nyadnar then questions Zaranda about her new apprentice, Chen.[17]

After this, Zaranda attempts to speed the processing of her case by visiting Duke Alaric Hembreon, the most powerful member of the city council, but he says that there is nothing he can do. While she is there, the duke's daughter, Tatrina is dragged in, having been caught stealing her father's money to give to the poor children of the city in the name of Ao.[17]

When Zaranda leaves the duke's home, she is arrested by one so-called Shaveli Sword-Master of the civic guard.[17] He takes her to Baron Hardisty, and she is introduced to his advisor Armenides. She is shown a model of a future Zazesspur and told how they want to regulate all magic and religion in the city to put an end to anarchy, with Ao the Universal being the only one truly worshiped. They ask if she is willing to join them in their plan for the city and the nation, and she asks for more time to decide.[18]

By afternoon, however, guards are sent to arrest Zaranda once again and arrive at the inn where she has been staying. The innkeeper, however, informs the lieutenant that Zaranda and her companions have left the city.[18]

Part II[]

A few days later,[19] a caravan of merchants is traveling south on the Trade Way, when it is captured by bandits. Just before the bandit leader kills the leader of the merchants, the bandit is magically put to sleep, and the bandits are surrounded by Zaranda's hired crossbowmen. After freeing the caravanners and letting the bandits free with a warning, Zaranda tells both groups to spread the word that Star Company, Protective Services Extraordinaire is ready to take clients.[20]

Star Company next arrives in the village of Tweyar and offers protection from bandits to the villagers there. She begins training a small group of men and women in a field. When she realizes how much work it will be to train them in archery, she decides to equip them with crossbows, which require less training than shortbows. Shield also lends his aid in training the villagers to fight in groups, and he proves to be better at teaching combat than any of the others. Afterwards, Shield plays with the children of the village, and Zaranda begins to teach Chen some simple spells.[19]

Eight days later, bandits indeed attack Tweyar. The Star Protective Services easily defeat the bandits with their arrows but let the villagers take credit for it. While the villagers dance and Farlorn flirts with the village leader's daughter, Chenowyn looks on with jealously, which in turn makes Zaranda feel jealous and old.[21]

Two nights later, Zaranda leads a smaller force to the bandit camp, and the villagers of Tweyar obtain a second victory.[21]

As Flamerule nears its end, Zaranda and Goldie return from the village of Pansemil, upriver of Tweyar. The villagers of Tweyar believe that she has betrayed them for offering her services to that village as well and arrest her.[21] They take her to the village center and prepare to burn her at the stake. Stillhawk and Farlorn are ready to be hung as well, and the rest of Star Protective Services are bound and guarded. After Zaranda discusses with them the foolishness of what they are doing, Shield bursts free of his bonds, and Zaranda threatens to turn them all into newts. They realize their stupidity and release her, and she uses magic to extinguish the torch, proving that she was never in any danger at all.[22]

By the middle of the month of Eleasias, Zaranda is now training about 40 students from several villages. A little girl discovers a notice that "Baron Lutwill" is doubling the villages' taxes and that they are due in seven days. Zaranda discusses with the villagers how they wish to respond,[22] and they decide to send scouts to scope out Lutwill's castle.[22][23]

The same evening of the day that Baron Lutwill sent out half his soldiers to collect the taxes, Farlorn and Goldie approach the castle from the east, disguised as Fyadros, the Incomparably Wonderful Bard, and Zizzy, the Wonder Horse. "Fyadros" convinces Whimberton, the chamberlain of the castle to let them stay the night to entertain the keep's inhabitants. From her lookout point, Zaranda is worried for them. Chen asks again to join Zaranda in the attack, but Zaranda forbids it.[23]

Thirty minutes after midnight, Zaranda's band of invaders arrive at the hill where she is waiting with muffled horses, and they ready their attack. The 50 riders charge the last 600 yards (550 meters) to the castle. No one spots them. Zaranda crosses the bridge to where a rope hangs from the wall for her, lowered by Farlorn. The invaders raise padded ladders to scale the walls. However, they are spotted, an alarm is raised, and one of her volunteers is struck with a crossbow.[23] Zaranda sends a fireball into the barracks of the keep from the wall. She orders Shield to lead a group down to it to fight any survivors of the blast. The gate is opened to let the rest of her raiders into the courtyard, as Stillhawk tries to take out the crossbowmen shooting from the slit windows of the keep.[24] Zaranda rushes down to the gate of the keep and uses the knock[25] spell to open the massive door.[24]

Once inside, Zaranda fights her way upstairs with her saber and spells. Meanwhile, from higher up, Whimberton uses a magic ball to send lightning bolts on the invaders in the courtyard. Zaranda rushes up to the penthouse, where Lutwill and Whimberton await her. She fights Lutwill, a large man with a double-headed battleaxe, but Whimberton traps her with a holding spell.[24] Chen arrives and casts summon swarm,[24][26] causing Whimberton to fall through one of the windows to his death, freeing Zaranda from her paralysis and allowing her to cover the baron's head with a wolf's pelt and stab him through the face repeatedly.[24]

Ten volunteers die in the battle, but the raiders are victorious. Zaranda finally gives in and spends the night with her former lover Farlorn.[24]

Part III[]

Nearly a year passes, and it is the month of Tarsakh, in the Year of the Shield, 1367 DR.[5] Back in Zazesspur, Baron Hardisty discusses with three other members of the council the news of Zaranda's rising fame in the country. When the counselors leave, Armenides and Hardisty discuss the importance of the latter being crowned as soon as possible, because the One Below desires it, and how to deal with Zaranda. Hardisty also requests that Tatrina be sent to him.[27]

Armenides returns to his quarters and speaks with the brazen head, which is controlled by the One Below, whose name is L'yafv-Afvonn. It demands a report, but Armenides has little to tell. L'yafv-Afvonn demands that Hardisty be made king as soon as possible, so that he can be transformed. The One Below also requests that Tatrina be brought to it, but Armenides explains that she is more useful in her current state. Finally, Armenides asks that L'yafv-Afvonn not send nightmares on the people of Zazesspur that night, instead using its powers to send a long-distance message to someone. Armenides then enjoys a lunch of boiled intestines and organs from babies.[27]

Meanwhile, in the city of Ithmong, Zaranda walks with Chen along a river walk and gives her an astronomy lesson.[27]

Later, Zaranda reminisces about the events of the past year, when she hears fighting and rushes to find Chen and Farlorn practicing fencing. This angers Zaranda, who believes that Chen should be studying magic instead. Chen finds this inconsistent, since Zaranda herself is both a wizard and a fighter. Zaranda tells Chen that she cannot keep trying to be just like Zaranda in everything, and this upsets the girl.[27]

Zaranda returns to her room at the Ith-Side Inn and enjoys a bottle of wine gifted to her by the city council of Ithmong. She then falls unconscious.[27]

Zaranda finds herself hanging naked by chains from the ceiling, being whipped by Shaveli. When he finally ceases and leaves, she ponders how she arrived at this cell in the Palace of Governance in Zazesspur and who might have betrayed her.[28]

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Index[]

In order of appearance within each category: (Click here for page index.)

Armor[]

leather armor • hauberk • scale armor • skullcap • gauntlet • breastplate • cuirass • morion • greave • shield • kettle helmet

Characters[]

Scab • Golden Dawn • Zaranda Star • Pelletyr • Vander Stillhawk • Farlorn Half-Elven • Gisbertus • brazen head • Balmeric • Eogast • Togrev • Argolio • Shield of Innocence • Cangaro • Valides • Berdak • Ravenak • Artalos • Tobiworth Hedgeblossom • White Eyebrow • Simonne • Fredaro • Gonsalvo • Zoltan • Luko • Chenowyn • Nyadnar • Alaric Hembreon • Strakes • Tatrina Hembreon • Shaveli • Faneuil Hardisty • Armenides • Quarlo • Wyancott • Fleebo • Osbard • Bord • Ernico • Golban • Fiora • Hugh • Rudigar • Storric • Moofar • Janafar • Byador • Fyadros • Zizzy • Whimberton • Lutwill • Malhalvadon Stringfellow • Baron Zam • Lady Korun • One Below, the • L'yafv-Afvonn
Referenced only: Ernest Gallowglass • Elminster • Pundar • Uncle Alvo • Putomas Hedgeblossom • Anakul • Jinjivar • Alshayn • Baastat • Simbul, the

Classes[]

priest • ranger • bard • sorceress • cleric • wizard • fighter • paladin • mage
Referenced only: witch

Clothing[]

nightgown • quiver • codpiece • scabbard • amulet • cloak • pantaloons • glove • jewelry • robe • sandal • belt pouch • doublet • apron • jerkin • torque • circlet • bladder hat • baldric • tabard • loincloth • chemise • bandanna • trousers • tunic

Creatures[]

bat • horse • donkey • mule • human • halfling • demihuman • humanoid • half-elf • cow • bugbear • dwarf • hen • pony • half-ogre • chicken • hound • orc • orog • centaur • gnome • elf • moon elf • duergar • hobgoblin • swallow • nighthawk • firefly
Referenced only: deepspawn • night's mare • rat • ettin • fiend • ghoul • skeleton • specter • undead • wild elf • manticore • hill giant • worg • boar • dragon • ox • eel • goblin • satyr • dog • angel • elk • penguin • falcon • snake • ankheg • wind elemental • ogre • locust • kobold • octopus • djinni • green elf • People, the • goat • wolf • raven • bear • salamander • mongoose • cat • gargoyle • egret • vampire • owl • giant • banshee • sahuagin • wraith • crow • magpie • basilisk • badger • camel • hawk • hook horror • spider • eagle • giant rat • beholder • sea gull • pheasant • woodpecker • cicada • sheep • grassquit • aarakocra • vole • pig • quail • fish • roach • newt • hornet • water strider • firbolg • cricket • dragonet • zombie • owlbear • deer • monkey • anglerfish • giant scorpion • mouse • macaw

Deities[]

Referenced only: Ilmater • Tyr • Oghma • Sune • Cyric • Talos • Torm • Helm • Tempus • Bane • Norns • Ao • Gond • Lliira

Events[]

Referenced only: Ten Black Days of Eleint • Tuigan War • Troubles, the • flight of dragons • Time of Troubles

Food & Drink[]

apple • spice • onion • plum • pecan • wine • beef • tea • brandy • barley • beer • grain • skunk cabbage • bread • cheese • orange • ginger • Tintoram's Select • blackberry
Referenced only: elf-bread • garlic • olive • Waterdhavian cheese • butter • salt • vinegar

Languages[]

Elven sign language • Halfling language • Common • Elven language • Wild Elvish

Locations[]

Tethyr • Zazesspur • Snowflake Mountains • Faerûn • Empires of the Sands • Shining Stream • Castle Morninggold • Morninggold • Gold Keep • Pundaria • Ithmong • Zazesspur road • Dung Gate • Street of the Seamstresses • Empire of the Sands • Palace of Governance • Smiling Centaur • Wainwright District • Winsome Repose • Anvil Road • Tinsmith Way • Exotic Quarter • Street of Misfortune Tellers • Curiosity Shop • Toril • Hostler Alley • Bayside • Bustamante's Excellent Hostelry • Carpet Mart • Trackless Sea • Love Street • Trade Way • Tweyar • Sulduskoon River • Masamont • Castle Lutwill • River Ith • Ith-Side Inn • Ithal Bridge
Referenced only: Calimshan • Sword Coast • Standing Stone • Dalelands • Thay • Elven Woods • Calim Desert • Vilhon Reach • Sembia • Urmlaspyr • Inner Sea • Seven Heavens • Lantan • East Faerûn • West Faerûn • Rashemen • Unapproachable East • Amn • Teshwave • Waterdeep • Thread-Biters' Lane • Old Market • Notch-Tooth District • Underdark • Maztica • Players' Quarter • Myratma • Calimport • Zakhara • Heartlands • North Faerûn • Tethir Forest • Starspire Peninsula • Savage North • Halruaa • Aglarond • Starspire Mountains • Forest of Tethir • Castle Tethyr • Pansemil • Dunod • Cormyr • Purple Hills • Kara-Tur • Tantras

Materials[]

granite • brass • steel • gold • bronze • parchment • canvas • stained glass • iron • marble • clay • ormolu • copper • silver • porcelain • burlap • tin • sapphire • velvet • diamond • velour • obsidian • quartz • jadeite • nephrite • agate • feldspar • onyx • chalcedony • turquoise • amethyst • topaz • ruby • emerald • leather • wood • oak • linen • lead • papyrus
Referenced only: silk • paper • crystal • quicksilver

Miscellaneous[]

holy symbol • Mirtul • Greengrass • yarting • candle • saddle • magic item • oil lamp • material component • wagon • evil • law • sun, the • good • parasol • somatic component • scroll • gem • pannier • spell • magic, arcane • heartstop • torch • canteen • moon • broach • lantern • speaking tube • mage sigil • adventurer • rope • pipe • clock • pipeweed • tobacco • bell • vase • dweomer • gulder • feather • hoe • shovel • mirror • Kythorn • Flamerule • chestnut • Eleasias • Highsun • sand • lilac • honeysuckle • Huntsman, the • Hourglass, the • Horse-Bowman, the • constellation • Hare, the • Falcon, the • Yataghan, The • willow • flask • inkpot • inkpen • manacles • dead-magic zone
Referenced only: crystal sphere • farthing • necromancy • hetman • aspergillum • jackstraw •  • organ • wand • magic weapon • cursed item • magic lamp • felucca • blacksmith • poison • dice • divination • dromond • chariot • black galley • pat-a-cake • cog • caravel • lodestone • goblet • possession • spelljammer • carpet • flying carpet • pasha • sand-clock • broom • Highharvestide • dungeon • chaos • order • Midwinter • zulkir • balance scale • scythe • ladder • bucket • fiddle • sledgehammer • Weave, the

Organizations[]

Spells[]

Referenced only: detect evil • summon monster • resurrection • compulsion • trip • fly • healing spell

Weapons[]

longbow • glaive-guisarme • Crackletongue • staff-sling • rapier • dagger • battleaxe • boar-spear • dirk • sword • arbalest • lance • saber • arrow • shortbow • broadsword • morningstar • greataxe • knife • longsword • poniard • misericord • toadsticker • crossbow • halberd • wolf-spear • scimitar • axe • warhammer • Justice • Mercy • cudgel • chain • quarterstaff • short sword • mace • bolt • quarrel • club • spear • cat-o'-nine-tails • whip
Referenced only: sling • catapult • siege engine • land mine • bomb

Errata[]

  • The cover art shows Zaranda holding a longsword, while her actual melee weapon was the saber Crackletongue.
  • The blurb on the back of the book refers to the villain as Baron Hardly, which is a misspelling of the actual character's name, Baron Hardisty.
  • Worgs are referred to as "wargs" in the novel.
  • On p. 57, it describes lands east of Morninggold as being flatter, even though the characters are clearly west of that county at the time.
  • On p. 91, the book describes Zaranda and her party traveling from the Smiling Centaur through the Wainwright District on the way to the center of the city. This is entirely inconsistent with how the layout of the city was set by the Lands of Intrigue boxed set, which placed the district in the far north of the city and the tavern in the far south of the city. While the novel was written first, this wiki considers sourcebooks higher in the canon, so the "redistricting" can be considered a retcon.
  • On p. 193, Baron Lutwill demands that taxes be paid in a week, but weeks are not used in timekeeping on Toril. (See tenday.)

Appendix[]

Trivia[]

The title of Part I of the book, "Astronomy Domine", is the name of a song by British rock band Pink Floyd. The title of the second part of the book, "Career of Evil", is a a song by American band Blue Öyster Cult. The final part leaves the 60s rock theme and shares a title with The Whisperer in Darkness is a novella by American author H.P. Lovecraft.

Notes[]

  1. The term "darkling" here refers generically to creatures of the dark who were not actually the race known also as darklings.

Gallery[]

References[]

  1. Eric L. Boyd, Ed Greenwood, Steven E. Schend (2000). Presenting...Seven Millennia of Realms Fiction. Wizards of the Coast. Archived from the original on 2003-06-21. Retrieved on 2015-08-12.
  2. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), pp. 1–3. ISBN 0-7869-0184-5.
  3. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 1. ISBN 0-7869-0184-5.
  4. 4.0 4.1 4.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 2. ISBN 0-7869-0184-5.
  5. 5.0 5.1 Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 40. ISBN 0-7869-0697-9.
  6. 6.0 6.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 3. ISBN 0-7869-0184-5.
  7. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 4. ISBN 0-7869-0184-5.
  8. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 5. ISBN 0-7869-0184-5.
  9. 9.0 9.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 6. ISBN 0-7869-0184-5.
  10. 10.0 10.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 7. ISBN 0-7869-0184-5.
  11. 11.0 11.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 8. ISBN 0-7869-0184-5.
  12. 12.0 12.1 12.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 9. ISBN 0-7869-0184-5.
  13. 13.0 13.1 13.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 10. ISBN 0-7869-0184-5.
  14. 14.0 14.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 11. ISBN 0-7869-0184-5.
  15. 15.0 15.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 12. ISBN 0-7869-0184-5.
  16. 16.0 16.1 16.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 13. ISBN 0-7869-0184-5.
  17. 17.0 17.1 17.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 14. ISBN 0-7869-0184-5.
  18. 18.0 18.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 15. ISBN 0-7869-0184-5.
  19. 19.0 19.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 17. ISBN 0-7869-0184-5.
  20. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 16. ISBN 0-7869-0184-5.
  21. 21.0 21.1 21.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 18. ISBN 0-7869-0184-5.
  22. 22.0 22.1 22.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 19. ISBN 0-7869-0184-5.
  23. 23.0 23.1 23.2 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 20. ISBN 0-7869-0184-5.
  24. 24.0 24.1 24.2 24.3 24.4 24.5 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 21. ISBN 0-7869-0184-5.
  25. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 133. ISBN 0-7869-0412-7.
  26. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 135. ISBN 0-7869-0412-7.
  27. 27.0 27.1 27.2 27.3 27.4 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 22. ISBN 0-7869-0184-5.
  28. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 23. ISBN 0-7869-0184-5.
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