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The War sphere was a group of spells granted to crusaders. These spells focused on giving advantage in large-scale conflicts, rather than individual or small party confrontations.[1]

Spells in the Sphere of War[]

Many spells were available to those who had chosen this sphere.[2][3]

Beginner crusaders of this sphere could cast:

Novice divine spellcasters were able to cast:

Somewhat skilled spellcasters were able to cast:

Intermediate divine casters had the ability to use:

Those with a high level of skill had access to:

Powerful spellcasters of such a sphere were able to cast:

  • gravity variation

Divine spellcasters who had mastered this sphere could cast:

Appendix[]

Notes[]

  1. This spell is listed as "shadow engine" on page 188 of the Player's Option: Spells & Magic sourcebook, but the spell description on page 108 of * Tome of Magic 2nd edition uses the plural form.

References[]

Connections[]

Spheres of Influence
2nd Edition
AllAnimalAstralChaosCharmCombatCreationDivinationElemental(AirEarthFireWater)GuardianHealingLawNecromanticNumbersPlantProtectionSummoningSunThoughtTimeTravelersWarWardsWeather
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