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Ward was an uncommon[2] enchantment spell of the southern magic tradition.[1][note 1]

EffectsEdit

The spell created a 10-foot-wide (3 meters) cube-shaped magical barrier around the caster. Any creature who entered the warded area was struck with a strong compulsion to leave the area and not return. A creature with magical protection was unaffected, and the warding had no effect on any undead.[1][2]

ComponentsEdit

In addition to verbal and somatic components, this spell required a material component, the feathers from a vulture.[1][2]

AppendixEdit

NotesEdit

  1. Spells of the southern magic tradition were created in the Old Empires region and written down with the help of Thoth mage-script, a secret magic language, and thus only usable by the initiated.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Scott Bennie (1990). Old Empires. (TSR, Inc), p. 72. ISBN 0-8803-8821-8.
  2. 2.0 2.1 2.2 2.3 Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 993. ISBN 978-0786912094.
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