The Wards sphere was a group of spells granted to crusaders and shamans to help protect items and geographical areas from harm or encroachment.[1]
Spells in the Sphere of Wards[]
Many spells were available to those who had chosen this sphere.[2][3]
Beginner spellcasters of this sphere could cast:
Novice divine spellcasters were able to cast:
Somewhat skilled spellcasters were able to cast:
- efficacious monster ward
- invisibility purge
- squeaking floors[note 2]
- thief's lament
- zone of sweet air
Intermediate divine casters had the ability to use:
Those with a high level of skill had access to:
Powerful spellcasters of such a sphere were able to cast:
Divine spellcasters who had mastered this sphere could cast:
Appendix[]
Notes[]
- ↑ This is spelled "anti-vermin barrier" in the Tome of Magic 2nd edition (page 51) but the Player's Option: Spells & Magic sourcebook corrects this to "antivermin barrier".
- ↑ This spell is listed as "squeaking floor" on page 188 of the Player's Option: Spells & Magic sourcebook, but the spell description on page 70 of Tome of Magic 2nd edition uses the plural form.
- ↑ This spell was removed from the elemental sphere in the Player's Option: Spells & Magic sourcebook. See pages 186-187. This spell was added in the Tome of Magic 2nd edition as a wards sphere spell, but was listed in the elemental sphere on page 152. The Player's Option: Spells & Magic appears to have corrected this oversight.
References[]
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 15. ISBN 1-56076-107-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 154. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.