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The Wards sphere was a group of spells granted to crusaders and shamans to help protect items and geographical areas from harm or encroachment.[1]

Spells in the Sphere of Wards[]

Many spells were available to those who had chosen this sphere.[2][3]

Beginner spellcasters of this sphere could cast:

Novice divine spellcasters were able to cast:

Somewhat skilled spellcasters were able to cast:

Intermediate divine casters had the ability to use:

Those with a high level of skill had access to:

Powerful spellcasters of such a sphere were able to cast:

Divine spellcasters who had mastered this sphere could cast:

Appendix[]

Notes[]

  1. This is spelled "anti-vermin barrier" in the Tome of Magic 2nd edition (page 51) but the Player's Option: Spells & Magic sourcebook corrects this to "antivermin barrier".
  2. This spell is listed as "squeaking floor" on page 188 of the Player's Option: Spells & Magic sourcebook, but the spell description on page 70 of Tome of Magic 2nd edition uses the plural form.
  3. This spell was removed from the elemental sphere in the Player's Option: Spells & Magic sourcebook. See pages 186-187. This spell was added in the Tome of Magic 2nd edition as a wards sphere spell, but was listed in the elemental sphere on page 152. The Player's Option: Spells & Magic appears to have corrected this oversight.

References[]

Connections[]

Spheres of Influence
2nd Edition
AllAnimalAstralChaosCharmCombatCreationDivinationElemental(AirEarthFireWater)GuardianHealingLawNecromanticNumbersPlantProtectionSummoningSunThoughtTimeTravelersWarWardsWeather
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