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Warmth was a spell unique to Maztica.[1]

Effects[]

When cast, this spell protected the caster or a targeted individual from cold. It prevented frostbite, hypothermia and other dangerous effects of an extremely cold climate. The spell also offered minimal protection against magical cold.[1][2]

Components[]

In addition to verbal and somatic components, the spell required a material component: a piece of down feather from a goose.[1][2]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 76. ISBN 1-5607-6084-2.
  2. 2.0 2.1 2.2 Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 997. ISBN 978-0786912094.
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