Warriors of Waterdeep was a free-to-play mobile game set in the Forgotten Realms that launched in May 2019 and closed in December 2022. The game was set in Waterdeep and its environs, and featured both new and many well-known Realms characters. Described as a turn-based tactical game, it used its own mechanics and not those of Dungeons & Dragons.
Synopsis[]
The player controls a party of adventurers as they perform missions on behalf of Laeral Silverhand, the Open Lord of Waterdeep. Laeral serves as a narrator throughout the adventures.
- Sharpstone Keep
- The game begins with Laeral at the Yawning Portal tavern, talking with Durnan and Mirt. She seems to be expressing frustrations with the state of the dangers threatening Waterdeep, but soon a crowd of adventurers gathers to volunteer their help. The first missions involve the Burntbone Horde, a group of monstrous bandits threatening the roads. We are told that adventurers fought the bandits and forced them to retreat to their base at Sharpstone Keep, where the game begins as two adventurers—the elf cleric Halbenet Soladonel and the human wizard Shevarith Kendia—fight their way through the Keep and defeat one of the Horde's leaders, an ogre called Vargor the Fierce. The player quickly gets the opportunity to start recruiting a number of additional adventurers (up to 14 in total), and goes on to defeat the "king" of Sharpstone Keep, a fire giant named Harkald Firesworn.
- Frostsilver Mines
- The Burntbone Horde flees to the abandoned and haunted Frostsilver Mines, and the adventurers pursue. While fighting undead and thwarting the Horde's efforts to steal the Mines' treasures, the party learns of the mysterious event in which the Frostsilver dwarves all disappeared and returned as undead. The mystery deepens when they face a mighty earth elemental—known as the Soul of Frostsilver—bound to defend the lower levels.
- Hidden Forge
- Beneath the Mines is a hidden forge dedicated to Dumathoin, and the party soon encounters trolls and ettins who have tunneled into the ruins on a mission from Mrolgyet, a hobgoblin warlord. The party learns that they are searching for a dangerous artifact called the Anvil of Dumathoin, and fight to stop them. The party makes their way into the most hidden of the forges where they encounter the Anvil: a powerful iron golem animated by a berserk earth elemental. They realize that it was a rampage by the Anvil that destroyed the dwarves of Frostsilver.
- Harvestshield Mountain
- Laeral next sends the adventurers to investigate the schemes of Mrolgyet's Legion, who are massing at Harvestshield Mountain. The hobgoblins and their allies are plotting a war against the Lords' Alliance, and so the adventurers fight their way up the mountain and, amidst a pitched battle, infiltrate the Legion's headquarters in the ruins of Chauntea's Citadel. They defeat Mrolgyet himself, only to be faced by Argathakul, a cruel red dragon who laid waste to the region long ago. The adventurers drive him off, and the Legion is scattered.
- Heartcoil Deeps
- During the battle on Harvestshield Mountain, the party encountered stone giants who were fleeing from their home in the Underdark. Realizing that there must be a looming threat belowground, Laeral sends the adventurers to investigate the Heartcoil Deeps. Fighting their way through Underdark denizens and the undead remains of famous figures from Harvestshield Mountain's past, the adventurers learn that mind flayers have founded a colony and will soon threaten Waterdeep. The adventurers thwart their plans by slaying their leader, Qholillaroon.
- Lightfinger Estate
- Sometime later, monsters begin rampaging through the Lightfinger Estate, a sprawling compound in Waterdeep's Sea Ward belonging to the aristocratic Lightfinger family. Laeral sends her adventurers to keep the peace and investigate why Lord Terrathy Lightfinger and his guards are nowhere to be found. The adventurers discover that the Lightfingers had dealings with devils, and had betrayed the city of Waterdeep by assisting the Burntbone Horde, Mrolgyet's Legion, and Qholillaroon's mind flayers. The party faces Jurrgal, a rakshasa posing as Lord Lightfinger, and then fights and banishes Kurgaloth, the pit fiend to whom the Lightfingers had sworn loyalty.
- Forestfall Fen
- From reading Lord Lightfinger's journals, Laeral discovers that the family was aiding one more threat to Waterdeep somewhere in Forestfall Fen. The party travels to the putrid swamp and discovers that it is mysteriously expanding at an alarming rate. Fighting their way through green hags and undead, the party soon encounters the Queenstooth kobolds and the lizardfolk of Throden, who serve a mysterious Queen. They continue to the center of the swamp, where they encounter the Queen: a mighty black dragon known as Vorazidrar.
- Shimmersky Valley
- Sometime later, the party is sent to the Frozenfar region to investigate rumors of battles on the road through Shimmersky Valley. They discover that they Valley has been overwhelmed by the Frosthunger Horde from nearby Dragonscar Gorge, and so begin to drive the invaders back. Fighting against the Horde and the elements, the party battles their way into Dragonscar Gorge where they discover a massive excavation project. They realize that the Horde had not been invading Shimmersky Valley, but was fleeing from frost giants who were forcing them to dig up and restore an ancient citadel known as Thrymstone, which was destroyed long ago in a war between giants and dragons. The excavation has drawn the angry attention of the local white dragons—led by Kovanyrach—and the adventurers are forced to fight both the dragons and the frost giants to prevent the two sides from reigniting the ancient war, which would threaten all of Faerûn. The party ultimately faces and defeats the frost giant leader, the invincible Shattercrown, ending the threat.
Gameplay[]
The game centered around turn-based combat in which the player controlled up to four of their adventurers against a variety of enemies across a variety of different gameplay modes. Abilities were determined by equipment, and many featured bonus effects that occurred based on random probability. The grid-based combat arenas meant that range, area of effect, and movement abilities were all considerations to be made when deciding on equipment. Characters grew in power by leveling up or by levelling up their equipment. Experience points toward character level ups were gained through combat or by levelling up equipment, and points toward equipment level ups were gained by collecting or receiving duplicate pieces of equipment. Level ups of both types required spending gold, one of two types of currencies in the game. The other currency, gems, could be purchased for real money and was used to unlock loot boxes ("chests", which yielded equipment), skip cooldown timers, access event-based content, and exchange for gold.
Gameplay Modes[]
Explore[]
The "Explore" gameplay mode allowed the player to follow the plot outlined in the Synopsis above. For each of the eight adventures, the level select was rendered as a diorama of the region with 3D animated miniatures of the mini-bosses ("leaders") and bosses. The Explore levels could only be played once, however occasional events would allow players to repeat sections of them with harder enemies and for rewards after each victory. Some additional "training" levels were unlocked whenever a new hero was recruited.
Challenge[]
In "Challenge" mode, players could play a series of nine battles themed after one of the eight adventures which they had already beaten. Each battle escalated in difficulty, and every third battle was against the boss of that adventure. For each boss defeated, the player earned a d20 that was rolled at the end to determine what loot they could choose from (usually equipment but sometimes small amounts of gold or gems).
Battle[]
The game's PvP mode was called "Battle", and allowed players to be randomly paired for a battle between their two parties. PvP parties of four were randomly drawn from a player's roster of up to eight characters. The winner of a battle earned both chests of loot as well as "trophies", while the loser lost some number of trophies. A player's number of trophies determined which PvP arenas and which other players they would compete against.
Certain special events introduced variations on the regular Battle mode, such as the "Test of Might" (a series of PvP battles entailing additional rewards for those who won more victories, but with only 3 free tries), the "Silverhand Trials" (extensive Tests of Might that culminated in winning a random item of Silverhand gear), and "Hero Draft" (in which each player selected two characters with which they would play and two with which their opponent would play).
Guilds[]
The social component of the game was accomplished with guilds, which were groups of up to 50 players who could communicate with each other and engage in special events such as "raids".
Index[]
Characters[]
- Playable Characters
- Calliope • Coriolus • Farideh • Halbenet • Jarlaxle • Joppa • Naomlen • Nayeli • Pikel • Raika • Saarvin • Shevarith • Tommus • Vajra
- Allies
- Durnan • Laeral Silverhand • Mirt
- Other
- Anvil of Dumathoin • Argathakul • Bellorath • Broargarg • Bonebreaker • Cielaro • Cracklebranch • Elcharn • Featherfirn • Frenzix • Frostsilver's Rage • Galagrave • Ganark • Garvlin • Grandmother Snow • Grocknock • Haelphar • Harkald Firesworn • Hnalguk • Horrengar • Jurrgal • Knucklespine • Kovanyrach • Kulnajriem • Kurgaloth • Lightfinger Tempest • Morothec • Mrolgyet • Othokent • Qholillaroon • Shattercrown • Shimmerteeth • Smasheye • Smothertree • Snarlclaw • Soul of Frostsilver • Spittleburn • Tacherani • Tholiqarn • Vargor the Fierce • Vorazidrar • Wrathburn • Yarach
- Referenced only
- Boris • Ivan Bouldershoulder • Maldwyn Daggerford • Havilar • Khelben Arunsun • Donovan Lightfinger • Terrathy Lightfinger • Minsc
Classes[]
Creatures[]
- Playable Races
- dragonborn • dwarf • elf (drow) • gnome • half-elf • half-orc • halfling • human • tiefling
- Enemies
- animated armor • bheur hag • blight • bugbear • cambion • carrion crawler • chimera • cloaker (cloaker queen) • cranium rat • devil (barbed devil, erinyes, pit fiend, rakshasa) • doppelganger • dragon (black, red, white) • ettin • gelatinous cube • ghast • ghoul • giant (fire, frost, stone) • giant spider • gnoll • goblin • golem (flesh, iron, stone) • green hag • helmed horror • hobgoblin • ice mephit • kobold • lizardfolk • meenlock • mind flayer (ulitharid) • minotaur • ogre • orc • otyugh • owlbear (snowy owlbear) • rakshasa • rust monster • shield guardian • skeleton • slithering tracker • specter • troll • umber hulk • vampire spawn • vine blight (holdfast vine) • water weird • wight • winter wolf • zombie
Locations[]
- Buildings & Sites
- Chauntea's Citadel • Frostsilver Mines (Hidden Forge) • Lightfinger Estate • Sharpstone Keep • Thrymstone • Vault of Dragons • Yawning Portal
- Mountains and Hills
- Dragonscar Gorge • Harvestshield Mountain • Shimmersky Valley
- Settlements
- Throden • Waterdeep (Sea Ward)
- Regions
- Frozenfar • Sword Coast • Underdark (Heartcoil Deeps)
- Swamps and Wetlands
- Forestfall Fen
- Referenced only
- Astral Plane • Avernus • Blackstaff Tower • Candlekeep • Chult • Daggerford • Darkhold • Faerûn • Feywild • Lantan • Lurkwood • Luskan • Rashemen • Saltmarsh • Sea of Swords • Spine of the World • Waterdeep Trades Ward
Magic[]
- Magic Accessories
- abjurer's necklace • amulet of Corellon • amulet of illusions • amulet of true strikes • badge of the Watch • belt of bodily health • belt of concealment • belt of the witch • bracers of archery • bracers of defense • brooch of safety • brooch of shielding • devil's clasp • elusive ring • fists of rebuke • gems of endless variety • gloves of accuracy • holy necklace • indomitable gloves • Judgement of Tyr • knave's eye patch • mark of Tyr • moonstone pendant • necklace of adaptation • ring of battle • ring of free action • ring of healing • ring of long life • ring of mind shielding • ring of shield other • ring of spell power • ring of spell turning • ring of truth telling • ring of vigor • sign of Tyr • symbol of Tyr • talisman of the moon •
- Magic Items
- arcane dice • bag of holding • Basher • Bonny • Book of Shadows • bottomless pouch • Calliope's enchanted lute • centered gear • charming lute • Daern's instant fortress • dragon cult cubes • eyes of the hunter • figurine of wondrous power (obsidian steed, serpentine owl) • foldable chest • ghost lantern • goggles of minute seeing • idle dice • ioun stone (of absorption, of awareness, of protection, of regeneration) • lenses of keen sight • portable hole • quill of memory • seal of amusement • seal of circumspection • seal of constancy • seal of devotion • seal of forbidding • seal of guidance • seal of harmony • seal of insight • seal of invention • seal of orchestration • seal of patience • seal of tranquility • seal of readiness • seal of righteousness • Silverhand gear • smokepowder • Squint • stone of good luck
- Magic Weapons
- axe of great cleaving • axes of the slicing storm • axe of sharpness • Blackstaff (staff) • Blades Injurious • blades of abundant caution • Blessed Sword of Tyr • Boris (rapier) • brawler's blades • bulette-claw spear • ceremonial kris • coalescing cores • constellation of power • dagger of lasting memory • Daggerford Blade • dancing longsword • dancing sword • dragon brace and fang • Eye of the Storm • fiendish brand • fiendish moon • graystaff • Great Wolf's Fury • halberd of swift admonition • harpoon of sudden stillness • Heart's Splinter • holy avenger • infernal cane • intricate rings • keen dagger • kukris of cunning • mace of disruption • Manticore's Tail • maul of focused destruction • molten orbs • Outlander • performer's blades • rapier of derobement • rod of favorable inclination • rod of the pact keeper • rod of rulership • sickle of careful kindness • sickle of shorn bonds • spikevine club • St. Markovia's Thighbone • staff of fiery wrath • staff of icy touch • staff of power • staff of withering • subtle blades • sun blade • swashbuckler's blades • sword of bright blinding • sword of riotous revels • sword of embers • tentacle rod • thunder mace • Tyr's Justice • wand of essential adaptation • wand of lightning bolts • wand of the war mage • wand of tinkering • wand of web • wand of wonder • warrior's duo • wind fan • wreath of flame • yeti-bone hammer
- Magic Armor
- Autumn's Stand • boots of relentless motion • Captain's Helmet • Caretaker's Crown • Claws of the Owl • crown of Corellon • crown of scholarship • Footsteps of Corellon • Foundation of Flame • fox paws • Frostsilver armor • Great Wolf's Mark • harvest cauldron • justicer's coronet • Keels • lunar crown • Mask of the Owl • moon's circlet • moonfall's shroud • moonfall's steps • paladin's helm • Pillars of Knowledge • Radiance of Tyr • Winter's Mask
- Potions
- elixir of defense • elixir of luck • Keoghtom's ointment • philter of love • restoration flask • vial of revenge
- Spells
- aura of life • aura of purity • barkskin • bestow curse • Bigby's hand (clenched fist, foreceful hand, grasping hand, interposing hand) • bless • call lightning • charm monster • command • confusion • crusader's mantle • cure wounds • darkness • daylight • death ward (spell) • disintegrate • divine word • dominate monster • eldritch blast • eldritch spear • entangle • enchant weapon • eyebite • faerie fire • fear • feeblemind • find the path • fireball • fire storm • goodberry • greater restoration • guardian of faith • guiding bolt • gust of wind • hallucinatory terrain • heal • healing word • hellish rebuke • heroes' feast • heroism • hold monster • hunger of Hadar • hunter's mark • hypnotic pattern • ice storm • invisibility • lesser restoration • life transference • lightning bolt • longstrider • magic missile • magic stone • major image • mass cure wounds • mass hold monster • mass suggestion • mirror image • poison spray • power word, kill • power word, stun • protection from evil • psychic scream • ray of enfeeblement • ray of frost • regenerate • restoration • sanctuary • scorching ray • searing smite • shatter • shield • shield of faith • shield other • shillelagh • smite • spike growth • stoneskin • storm of vengeance • symbol of pain • thunderwave • true strike • vampiric touch • vicious mockery • weird • wind blast • witch bolt
Organizations[]
- Blackstaff • Blackstaff Academy • Burntbone Horde • Chillsparker • Frosthunger Horde • Girdaur • Harvestshield Reapers • Heartcoil Guardians • Lightfinger • Mrolgyet's Legion • Muckgrunter • Queenstooth • Wintergnaw • Zhentarim
- Referenced only
- Cult of the Eternal Flame • Cult of the Dragon • Bregan D'aerthe • Guardians of Daggerford • High Captains of Luskan • nobility of Waterdeep (Cassalanters) • Wolf tribe
Items[]
- Weapons
- axe (battleaxe, handaxe, throwing axe) • club • dagger (kukri, throwing dagger) • fishing rod • harpoon • polearm (halberd, spear) • longbow • mace • maul • D'aerthe pistol • sickle • staff • sword (greatsword, longsword, short sword, rapier)
- Armor
- Faceless Eyes of the Zhentarim • helmet • leather armor • plate mail • robe • shield • splint mail
- Treasure
- coins • gems • gold • pearls
- Other
- alchemy kit • disguise kit • holy symbol • lute • poisoner's kit • quiver • spellbook • spyglass • thieves' tools • tools • totem
- Referenced only
- greataxe • javelin • scimitar
Religions[]
- Chauntea • Corellon • Dumathoin • Tyr
- Referenced only
- Asmodeus • Faerûnian pantheon • Gruumsh • Maglubiyet • Thrym • Tiamat • Tymora
Miscellaneous[]
Appendix[]
Gallery[]
Further Reading[]
- Dragon Talk Podcast (2019). Ludia on Warriors of Waterdeep (Web). Retrieved on 2019-04-09.
External links[]
References[]
Connections[]
Other settings
Al-Qadim: The Genie's Curse • Planescape: Torment (Enhanced Edition) • Ravenloft: Stone Prophet • Ravenloft: Strahd's Possession • Spelljammer: Pirates of Realmspace
Collaborations
Dragonheir: Silent Gods • Stumble Guys