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Before you drink from a fountain or pool, toss a copper coin into it. It's a small price to pay for your life.
— X the Mystic's 2nd rule of dungeon survival[1]

A water weird was an elemental weird that was conjured to protect a pool of water.[1] They were renowned for their power as diviners in matters related to healing.[2]

Description[]

The upper half of a water weird typically appeared like a beautiful, translucent, blue female humanoid composed entirely of water, but the lower half could appear serpentine or like a column of water rising from the pool.[2]

Personality[]

Water weirds were considered very intelligent creatures.[4] They were capable of being either very noble or evil, depending upon the state of the water that they guarded.[1]

Biology[]

Water weirds fed off the essence of other creatures, though how was unknown.[4]

Abilities[]

Due to their bodies being composed entirely of water, fire-based spells were ineffective against them while cold-based spells would slow their movement. The spell purify water was also known to be very deadly towards them.[4]

Combat[]

Water weirds generally fought by striking out at their opponents with their serpentine form, paralyzing them. They would then drag the opponent into the water and attempt to drown them.[4]

Society[]

Homelands[]

Water weirds were native to the Elemental Plane of Water.[4] There they were often known to form in the areas that bordered the Quasi-Elemental Plane of Salt.[5]

On the Prime Material plane, water weirds were occasionally found in the seas and ocean around the Moonshae Isles.[6]

Relationships[]

Some acted as servants of the marid Kalbari al-Durrat al-Amwaj ibn Jari in her Citadel of Ten Thousand Pearls.[7]

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