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The Castle Ward was the central ward of the city of Waterdeep. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Palace of Waterdeep, occupied by Piergeiron the Paladinson in the mid-14th century DR, and the residences of many prosperous Waterdhavians.[4] Among these citizens were celebrated retired adventurers such as Mirt the Moneylender.[5]

Geography[]

The ward was delimited by Julthoon Street to the north, west of Shield Street, and by Trader's Way between Shield Street and the High Road, which delimited the ward's eastern border together with Snail Street. The southern border of the ward was delimited by Shesstra Street, Gut Alley, Belnimbra's Street, and Lackpurse Lane, until the ward met Deepwater Harbor.[6]

Geographical Features[]

Much of the territory of the Castle Ward was taken up by Mount Waterdeep, which consisted mostly of unused land.[2][6]

History[]

The Castle Ward was one of the original wards of Waterdeep, established by Ahghairon in the Year of Falling Stars, 1035 DR together with the Trades Ward, Temple Ward, and Dock Ward.[3]

Notable Locations[]

Sea WardNorth WardTrades WardDock WardDeepwater HarborGod CatcherThe Sahuagin HumbledThe Lady DreamingThe Great DrunkardThe Hawk ManThe GriffonMendever StreetSul StreetShield StreetHigh RoadStreet of BellsStreet of the SwordWarrior's WayStreet of SilverWaterdeep WayStreeet of SilksTrader's WayBazaar StreetJulthoon StreetSutherlaneCliffrideMount Melody WalkSwords StreetTchozal's RaceMalshar's StreetGothal StreetElvarren's LaneAka WayTharleon StreetThe RiseLamp StreetKeltarn StreetAlnether StreetSelduth StreetMulgomir's WayCage StreetLackpurse LaneDretch LaneEel StreetSakiir's StreetWard's WayKnife's EdgeSail StreetSea Lion StreetRainrun StreetShesstra's StreetGem StreetSnail StreetBelnimbra's StreetSoothsayer's WayCook StreetNiles WaySoldier's StreetWatchmen's WayCrook StreetCalamastyr LaneToalar's LaneHeard LaneMarlar's LaneSiren LaneElsambul's LaneProwlCymbril's WalkTurnback CourtFetlock CourtSevenlamps CutJester's CourtHowling Cat CourtAsmagh's AlleyBuckle AlleyPalfrey LaneShadow AlleyZeldan's AlleyLemontree AlleyCat's TailCat AlleyDuir's AlleyLhoril's AlleyCoin AlleyTarnished Silver AlleyThe ReachGut AlleyHillock CourtHigh Hillock LaneCrossbow LaneGuards CourtTrollwallMarketCastle WaterdeepPalace of WaterdeepAhghairon's TowerMountain TowerWatching TowerPeaktop AeriePalace PaddocksPalace StablesPalace storageGuard BarracksGuard BarracksGuard BarracksBell TowerGuard BarracksGuard BarracksGuard BarracksGuard BarracksGuard BarracksGuard BarracksGuard BarracksGuard BarracksGuard SmithySinging SwordPampered TravelerMighty ManticoreCrawling SpiderDragon's HeadAsp's StrikeElfstone TavernBlue JackJade JugYawning PortalRed-eyed OwlSleepy SylphQuaffing QuaggothSailors' OwnTavern of the Flagon DragonSapphire HouseAzuth's MugWyrmbones InnBlushing NymphDiloontier's ApothecaryBalthorr's Rare & Wondrous TreasuresHalls of Hilmer, Master ArmorerHalls of Hilmer, Master ArmorerHalls of Hilmer, Master ArmorerHalambar Lutes & HarpsGolden KeyOlmhazan's JewelsRebeleigh's Elegant HeadwearPhalantar's Philtres & ComponentsAurora's Realms Shop  Waterdeep Way Catalogue CounterCrommor's WarehouseEilean's Maztican DelightsLightsinger TheaterSorynth's SilverwareOld Knot ShopSharkroarNurneene's Marvelous Masks (approximate location)Curious PastPaethier's PipeweedMarket HallTower of the OrderHouse of the Fine CarversMaster Bakers' HallPewterers' and Casters' GuildhallGuild Hall of the OrderFellowship HallMap HousesHouse of GemsSilavene'sSmiling SirenMother Tathlorn's House of PleasureJhural's DanceSpires of the MorningFont of KnowledgeHalls of JusticePantheon Temple of the SeldarineHouse of Two HandsBlackstaff TowerVelstrode the VenturerShyrrhrLoeneNaneatha LhaurilstarMirtDelzimmerSablehearthSyndra WandsCaladorn CassalanterLarissa NeathalHaerun MhammasterAmmathair HawkfeatherFair WindsCynosureNew OlamnThayan EmbassyGull LeapSea of SwordsMount Waterdeep

Map of the Castle Ward in the late 15th century DR. Hovering over the map will reveal streets and main features. Clicking will link to the article for that location.

Mount Waterdeep
The massive peak around which Waterdeep was built[4] encompassed the southwest portion of the city.[7] Atop its summit was the Peaktop Aerie, which housed the city's famed Griffon cavalry, and its sea-facing flank featured 11 triple-catapults armed with rock and flammable pots. Beneath these armaments were the sea caves, which allowed passage for ships to River Sargauth and the undercity of Skullport.[4]
New Olamn
The bardic college was located on the rocky cliffside, in the western edge of the ward, overlooking the Sea of Swords. It was accessible by the cliffside path along Mount Waterdeep, or Mount Melody Walk, the subterranean passageway that was dug through the mountain's side.[4]
Walking Statues of Waterdeep
No less than six of the statues resided in this Ward:[8]

Castles, keeps and towers[]

Castle Waterdeep
The great fortress of Waterdeep loomed over the surrounding ward from the side of Mount Waterdeep. Its hanging banners and heraldry were so massive they signaled diplomatic arrivals and ceremonial announcements to those even in the southern wards of the city.[4] It was used by the city guard and the watch for training, housed the stables for some 70 warhorses and held several levels of subterranean dungeons.[9]
Palace of Waterdeep
The white marble palace of the city's Lords stood as a beacon of the incorruptibility of their rule over the city. The shining tower housed the Lords' court, embassies from other city-states and nations and the offices of city officials, including those from the City Guard and Watch.[4]

Civic Buildings[]

  • Cynosure: This former "temple of the Overgod", which had been erected in veneration of Lord Ao after the Time of Troubles, was converted into a public hall, which could be rented to use for weddings, balls and other special events.[4]
  • Peaktop Aerie
  • Thayan embassy: Established in 1370 DR, the embassy within the Castle Ward was built around a portal that allowed those visiting the Thayan representatives to access the Red Wizard enclave that was located in the depths of Skullport.[11]

Open Areas[]

Fetlock Court
The paved courtyard served as a rallying point for Waterdeep's cavalry before they went on patrol in the countryside. It also served as a concert area for bards from the college who needed a venue outside their quarters to practice their art.[4]
Market
The largest open area within the city was the marketplace between Trader's Way and Bazaar street.[5] It was full of merchants carts and stalls both day and night and was the best place in the city to find a good price for any trade good found in Faerûn, assuming one had some skill at haggling.[4]

Religious Centers[]

Inns[]

Festhalls and Taverns[]

Guildhalls[]

Shops & Businesses[]

Residences[]

Streets & Alleys[]

This section is a stub. You can help us by expanding it.


Appendix[]

Gallery[]

References[]

  1. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 7. ISBN 1-56076-335-3.
  2. 2.0 2.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 9. ISBN 0-5607-6868-1.
  3. 3.0 3.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 30. ISBN 0-5607-6868-1.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 96. ISBN 0-7869-3693-2.
  5. 5.0 5.1 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 100. ISBN 0-7869-3693-2.
  6. 6.0 6.1 Ed Greenwood and Steven E. Schend (July 1994). “Adventurer's Guide to the City”. City of Splendors (TSR, Inc), p. 18. ISBN 0-5607-6868-1.
  7. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 93. ISBN 0-7869-3693-2.
  8. 8.0 8.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. (182). ISBN 978-0-7869-6625-7.
  9. 9.0 9.1 9.2 9.3 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 22. ISBN 0-88038-490-5.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 23. ISBN 0-88038-490-5.
  11. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 26. ISBN 0-7869-3693-2.
  12. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 43. ISBN 0-7869-3693-2.
  13. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 47. ISBN 0-7869-3693-2.
  14. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 40. ISBN 0-7869-3693-2.
  15. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. (183). ISBN 978-0-7869-6625-7.
  16. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 39. ISBN 0-88038-490-5.
  17. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 43. ISBN 0-88038-490-5.
  18. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 101. ISBN 0-7869-3693-2.
  19. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 41. ISBN 0-88038-490-5.
  20. 20.0 20.1 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 44. ISBN 0-88038-490-5.
  21. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 38. ISBN 0-88038-490-5.
  22. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 37. ISBN 0-88038-490-5.
  23. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 40. ISBN 0-88038-490-5.
  24. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 32. ISBN 0-88038-490-5.
  25. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 74. ISBN 0-7869-3693-2.
  26. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 51. ISBN 0-88038-490-5.

Connection[]

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