Well of Worlds is a Planescape® AD&D 2nd-edition adventure module.

Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.

The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement!

Face off against a crazy king or steal a factol's better weapon—Well of Worlds gives hours of play. It's designed for any plane-traveling party, with adventures for characters of all levels. (An' if that ain't enough for ya, then pike it, berk!)


  • Introduction
  • Prologue
  • Chapter 1: To Baator and Back
  • Chapter 2: The Mazes
  • Chapter 3: Love Letter
  • Chapter 4: Blood Storm
  • Chapter 5: Hard Time
  • Chapter 6: Epona's Daughter
  • Chapter 7: Recruiters
  • Chapter 8: The Hunt
  • Chapter 9: People Under the Falls
  • Appendix: Magic



  • Designers: Colin McComb
  • Editor: Jon Pickens with Sue Weinlein
  • Cover Artist: Robh Ruppel
  • Interior Artist: Tony DiTerlizzi
  • Color Plates: Dana Knutson, Alan Pollack, Sam Rakeland, Robh Ruppel
  • Cartographer: Rob Lazzaretti
  • Typography: Angelika Lokotz
  • Border Artist: Robert Repp
  • Graphic Designers: Dee Barnett, Dawn Murin
  • Graphics Coordinator: Sarah Feggestad
  • Art Coordinator: Peggy Cooper
  • Electronic Prepress Coordination: Tim Coumbe
  • Proofreaders: Ray Vallese, Tim Beach
  • Playtesters: Laura Buss, Paul Buss, Christine Clerkin, Jim Furbee, John Lyons, Jeri Lyons, Brad Matheson, Paul Nelis, Kevin Pohle, Cheryl Silva, Scott Unger, Dave Zen
  • Special Thanks: Jeff Grubb, David "Zeb" Cook, Slade Henson, David Wise

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