Whistles were small wind instruments used to signal danger,[9][10] give orders,[11] or attract wild animals.[12]
the songs of Truth,
But their music is muffled
by clamorous bells
and raucous whistles.
Description[]
Types of whistles[]
Signal whistles[]
Signal whistles made a high pitched noise and were used to communicate a message, usually an alarm or an order.[14][15][16] Many soldiers and guardsmen used signal whistles as a way to call for backup in case of trouble.[10][15][17][18][19]
Animal calls[]
Some whistles were created with the dedicated purpose of attracting or repelling animals. Such instruments affected one specific family of animals such as bats, cats, horses, or even mountain lions.[12]
Construction[]
Whistles could be made out of many common materials, for example wood[20][21][22] or bone.[7][10] Other were made of more precious or unusual materials such as ivory or obsidian.[23][24] They were used by humans and other races, such as hobgoblins and bugbears.[16][25]
Notable usages[]
- The traffic wardens of Waterdeep used whistles and small colored flags to order drovers around.[11]
- In many goblin tribes, male adults were required to keep a whistle with them at all time. Those were used to communicate across long distances, especially underground.[26]
- In Ra-Khati, whistles were used alongside gongs, bells and household items to create noise every morning, in a ceremony welcoming the new day.[27]
Spell components[]
Whistles were necessary to cast various magical spells.
- The Mordenkainen's faithful hound and call hounds spells required the caster to use a silver whistle.[28][29]
- Bird charm I required the caster to carve a whistle out of coral to be used as the spell's material component.[30]
- Similarly, bird charm II required a whistle made of fine jade.[31]
- The maztican spell huntsman's call required the caster to use a whistle crafted from the claw of a jaguar.[32]
Notable vendors[]
- Whistles designed to attract or repel animals could be purchased from Aurora's Emporium for 1 gp.[12]
Notable whistles[]
- The whistle of shrieking was a magical ivory whistle used by Tasloi priests to increase the morale of their allies.[1]
- The whistle of warning allowed nearby allies to react with unusual swiftness, make a close leap or draw a sword.[33]
Rumors & Legends[]
Divine gifts[]
It was said that on occasions, the Lords of the Golden Hills who took a liking to a mortal while traveling the multiverse would offer them a magical golden whistle that could mimic the singing of any bird.[34]
Magical whistles[]
According to rumors told in the Yawning Portal, magical whistles existed that could grant their users supernatural flying abilities, or the power to animate dead creatures.[35]
Appendix[]
Appearances[]
Adventures
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 10. ISBN 1-56076-120-2.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 143. ISBN 0-8803-8828-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 91. ISBN 0-7869-0329-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 89. ISBN 978-1560763581.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
- ↑ 6.0 6.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 150. ISBN 978-0-7869-6560-1.
- ↑ 7.0 7.1 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 36. ISBN 978-0786966981.
- ↑ Will Doyle (2015-08-01). Blood Above, Blood Below (DDEP3) (PDF). D&D Adventurers League: Rage of Demons (Wizards of the Coast), p. 16.
- ↑ slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1536. ISBN 0-7869-0289-2.
- ↑ 10.0 10.1 10.2 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 168. ISBN 978-0-7869-6625-7.
- ↑ 11.0 11.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 171. ISBN 978-0-7869-6625-7.
- ↑ 12.0 12.1 12.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 12. ISBN 0-5607-6327-2.
- ↑ Troy Denning (1990). Storm Riders. (TSR, Inc), p. 47. ISBN 0-88038-834-X.
- ↑ David Noonan (2006-05-09). Player's Handbook II. (Wizards of the Coast), p. 159. ISBN 978-0786939183.
- ↑ 15.0 15.1 Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 32. ISBN 0-88038-775-0.
- ↑ 16.0 16.1 Greg A. Vaughan (September 2006). The Twilight Tomb. (Wizards of the Coast), p. 13. ISBN 0-7869-3947-8.
- ↑ Ginny Loveday (2018-11-06). A Wrinkle in the Weave (DDAL08-04) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 5.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 80. ISBN 1-5607-6617-4.
- ↑ Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 14. ISBN 978-0880386067.
- ↑ John Terra (November 1997). Four from Cormyr. Edited by Kim Mohan. (TSR, Inc.), p. 115. ISBN 0-7869-0646-4.
- ↑ Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 101. ISBN 0-7869-0109-8.
- ↑ John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 12. ISBN 978-0786900923.
- ↑ Rick Swan (1995). The Complete Barbarian's Handbook. (TSR, Inc), p. 82. ISBN 0-7869-0090-3.
- ↑ Ben Heisler (2018). Poisoned Words (DDAL08-11) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 8.
- ↑ Ari Marmell, Anthony Pryor, Robert J. Schwalb, Greg A. Vaughan (May 2007). Drow of the Underdark. (Wizards of the Coast), p. 120. ISBN 978-0-7869-4151-3.
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Stonelands and the Goblin Marches”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 11. ISBN 1-5607-6917-3.
- ↑ Troy Denning (1990). Storm Riders. (TSR, Inc), p. 12. ISBN 0-88038-834-X.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 256. ISBN 0-7869-2886-7.
- ↑ Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 92. ISBN 9780786913596.
- ↑ Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 74. ISBN 1-5607-6084-2.
- ↑ Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 79. ISBN 1-5607-6084-2.
- ↑ Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 84. ISBN 1-5607-6084-2.
- ↑ Template:Cite LFR/DRAG2-3/Of Wild and Darkened Waters
- ↑ Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 112. ISBN 978-0786966240.
- ↑ Kim Mohan, Mike Mearls (April 2017). Tales from the Yawning Portal. (Wizards of the Coast), p. 228. ISBN 978-0786966097.