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Whistles were small wind instruments used to signal danger,[9][10] give orders,[11] or attract wild animals.[12]

In all human souls ring
the songs of Truth,

But their music is muffled
by clamorous bells
and raucous whistles.
—  Gaumahavi, Great Dragon of the Desert Winds[13]

Description[]

Call hounds

Whistles could order animals around, or even summon them.

Types of whistles[]

Signal whistles[]

Signal whistles made a high pitched noise and were used to communicate a message, usually an alarm or an order.[14][15][16] Many soldiers and guardsmen used signal whistles as a way to call for backup in case of trouble.[10][15][17][18][19]

Animal calls[]

Some whistles were created with the dedicated purpose of attracting or repelling animals. Such instruments affected one specific family of animals such as bats, cats, horses, or even mountain lions.[12]

Construction[]

Whistles could be made out of many common materials, for example wood[20][21][22] or bone.[7][10] Other were made of more precious or unusual materials such as ivory or obsidian.[23][24] They were used by humans and other races, such as hobgoblins and bugbears.[16][25]

Notable usages[]

  • The traffic wardens of Waterdeep used whistles and small colored flags to order drovers around.[11]
  • In many goblin tribes, male adults were required to keep a whistle with them at all time. Those were used to communicate across long distances, especially underground.[26]
  • In Ra-Khati, whistles were used alongside gongs, bells and household items to create noise every morning, in a ceremony welcoming the new day.[27]

Spell components[]

Whistles were necessary to cast various magical spells.

Notable vendors[]

Notable whistles[]

  • The whistle of shrieking was a magical ivory whistle used by Tasloi priests to increase the morale of their allies.[1]
  • The whistle of warning allowed nearby allies to react with unusual swiftness, make a close leap or draw a sword.[33]

Rumors & Legends[]

Divine gifts[]

It was said that on occasions, the Lords of the Golden Hills who took a liking to a mortal while traveling the multiverse would offer them a magical golden whistle that could mimic the singing of any bird.[34]

Magical whistles[]

According to rumors told in the Yawning Portal, magical whistles existed that could grant their users supernatural flying abilities, or the power to animate dead creatures.[35]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 10. ISBN 1-56076-120-2.
  2. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 143. ISBN 0-8803-8828-5.
  3. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 91. ISBN 0-7869-0329-5.
  4. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 89. ISBN 978-1560763581.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
  6. 6.0 6.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 150. ISBN 978-0-7869-6560-1.
  7. 7.0 7.1 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 36. ISBN 978-0786966981.
  8. Will Doyle (2015-08-01). Blood Above, Blood Below (DDEP3) (PDF). D&D Adventurers League: Rage of Demons (Wizards of the Coast), p. 16.
  9. slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1536. ISBN 0-7869-0289-2.
  10. 10.0 10.1 10.2 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 168. ISBN 978-0-7869-6625-7.
  11. 11.0 11.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 171. ISBN 978-0-7869-6625-7.
  12. 12.0 12.1 12.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 12. ISBN 0-5607-6327-2.
  13. Troy Denning (1990). Storm Riders. (TSR, Inc), p. 47. ISBN 0-88038-834-X.
  14. David Noonan (2006-05-09). Player's Handbook II. (Wizards of the Coast), p. 159. ISBN 978-0786939183.
  15. 15.0 15.1 Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 32. ISBN 0-88038-775-0.
  16. 16.0 16.1 Greg A. Vaughan (September 2006). The Twilight Tomb. (Wizards of the Coast), p. 13. ISBN 0-7869-3947-8.
  17. Ginny Loveday (2018-11-06). A Wrinkle in the Weave (DDAL08-04) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 5.
  18. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 80. ISBN 1-5607-6617-4.
  19. Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 14. ISBN 978-0880386067.
  20. John Terra (November 1997). Four from Cormyr. Edited by Kim Mohan. (TSR, Inc.), p. 115. ISBN 0-7869-0646-4.
  21. Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 101. ISBN 0-7869-0109-8.
  22. John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 12. ISBN 978-0786900923.
  23. Rick Swan (1995). The Complete Barbarian's Handbook. (TSR, Inc), p. 82. ISBN 0-7869-0090-3.
  24. Ben Heisler (2018). Poisoned Words (DDAL08-11) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 8.
  25. Ari Marmell, Anthony Pryor, Robert J. Schwalb, Greg A. Vaughan (May 2007). Drow of the Underdark. (Wizards of the Coast), p. 120. ISBN 978-0-7869-4151-3.
  26. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Stonelands and the Goblin Marches”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 11. ISBN 1-5607-6917-3.
  27. Troy Denning (1990). Storm Riders. (TSR, Inc), p. 12. ISBN 0-88038-834-X.
  28. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 256. ISBN 0-7869-2886-7.
  29. Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 92. ISBN 9780786913596.
  30. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 74. ISBN 1-5607-6084-2.
  31. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 79. ISBN 1-5607-6084-2.
  32. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 84. ISBN 1-5607-6084-2.
  33. Template:Cite LFR/DRAG2-3/Of Wild and Darkened Waters
  34. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 112. ISBN 978-0786966240.
  35. Kim Mohan, Mike Mearls (April 2017). Tales from the Yawning Portal. (Wizards of the Coast), p. 228. ISBN 978-0786966097.
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