Air Everywhere, round two of Why Is There Air?, focuses on the players traveling into the Plane of Air to confront the nefarious Red Wizard Pisner Everett. The story is continued from round one, Storm Streak.
Index[]
Characters[]
Airel • Aziz • Pisner Everett • Zakariha Twist
Referenced only
Buttercup • Charles Oliver O'Kane • Husam al-Balil ben Nafhat al-Yugayyim
Referenced only
Buttercup • Charles Oliver O'Kane • Husam al-Balil ben Nafhat al-Yugayyim
Creatures[]
air elemental • djinn • ghoul • ildriss • jann • ju-ju zombie • smoke mephit • sylph • vapor rat • zombie
Referenced only
cloud dragon • toad
Referenced only
cloud dragon • toad
Locations[]
Bodies of Water
Planes
Settlements
Referenced only
Ravens Bluff
Ravens Bluff
Ships
Referenced only
Storm Streak
Storm Streak
Wilderness
Island of Twist
Worlds
Magic[]
Items
Potions
Spells
blindness • chill touch • color spray • grease • haste • lightning bolt • magic missile • ray of enfeeblement • scare • spook • stinking cloud • suggestion • vampiric touch • web
Others
Organizations[]
Miscellaneous[]
Classes
Clothing
Currency
Food & Drinks
Referenced only
turnip
turnip
Gemstones
Materials
Vegetation
Weapons
Appendix[]
Background[]
- The Quasi-Elemental Plane of Dust is strangely misnamed the "Para-Elemental Plane of Sand".[1]
References[]
- ↑ Theodore Stadtlander (March 1994). Why Is There Air?: Air Everywhere. Living City (RPGA), p. 2.