A wight was an undead creature given a semblance of life through sheer violence and hatred. They could drain the life energy out of victims by touch, turning them into new wights upon death. Wights appeared as weird and twisted reflections of the forms they had in life.
- Slaughter wight
- These were wights that have been specially touched by the dark gods, giving them a vicious hate for all life that far outclasses the normal undead's.
- Curse of Strahd
- Shadowdale: The Scouring of the Land
- The Rise of Tiamat
- The Twilight Tomb
- Lords of Darkness: The Tombs of Deckon Thar
- Computer Games
- Baldur's Gate: Siege of Dragonspear
- Icewind Dale
- Icewind Dale: Enhanced Edition
- Idle Champions of the Forgotten Realms
- Pools of Darkness
- Pool of Radiance
- Spelljammer: Pirates of Realmspace
- Treasures of the Savage Frontier
- Tom Moldvay (October 1993). “Beyond the Grave”. In Roger E. Moore ed. Dragon #198 (TSR, Inc.), pp. 20–29;39.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 255. ISBN 0-7869-2893-X.
- Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), p. 121. ISBN 0-7869-3433-6.
- Graeme Davis (October 2006). “The Ecology of the Wight”. In Erik Mona ed. Dragon #348 (Paizo Publishing, LLC), pp. 60–65.
- Logan Bonner (June 2011). “Bestiary: Wights”. In Steve Winter ed. Dungeon #191 (Wizards of the Coast), pp. 41–43.
- ↑ 1.0 1.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 300. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 262. ISBN 978-0-7869-4852-9.
- ↑ 3.0 3.1 3.2 3.3 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 255. ISBN 0-7869-2893-X.
- ↑ 4.0 4.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 360.. ISBN 1-5607-6619-0.