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The Winter domain was a deity domain that granted divine spellcasters like clerics with spells and powers inspired by winter.[1]

If in winter ye walk
When snow is deep
Beware when ye talk –
For afar echoes creep.
— Old Sword Coast Snow-Rune[2]

Deities[]

Powers[]

During the winter season, the caster was blessed with insight in their skills.[1]

Spells[]

Novice spellcasters were able to use the snowsight, snow walk, and winter's embrace spells. Clerics of some experience could cast ice storm, blizzard, and death hail. Those that were masters of this domain had access to control weather, summon giants (frost giants only), and fimbulwinter.[1]

Appendix[]

References[]

  1. 1.0 1.1 1.2 Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), p. 85. ISBN 0-7869-2896-4.
  2. Ed Greenwood (December 1995). Elminster: The Making of a Mage/MMP. (TSR, Inc), chap. 3, p. 42. ISBN 0-7869-0203-5.

Connections[]

Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityHuntIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePeacePlanningPlantPleasurePoisonPortalPrideProtectionRadianceRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTwilightTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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