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Wish was arguably the most powerful spell that a sorcerer or wizard could hope to learn.
Effects
When cast, it allowed its caster to accomplish multiple, various effects ranging from duplicating other spell effects to altering reality to suit the caster's wish.[5]
Components
The spell required only a Verbal component to cast.[5]
History
The wish spell was not crafted until a hundred years after the Fall of Netheril.[8]
Appendix
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Appearances
- Adventures
- Chelimber's Descent • Dungeon #53: "Steelheart" • Dungeon #57: "The Rose Of Jumlat" • Waterdeep: Dungeon of the Mad Mage
- Cards
- Spellfire: Master the Magic
- Video Games
- Baldur's Gate II: Throne of Bhaal • Icewind Dale: Enhanced Edition
External links
- Wish article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
References
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 209, 211, 288–209. ISBN 978-0-7869-6560-1.
- ↑ Template:Cite book/Player's Handbook 3.5 edition
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), pp. 273–274. ISBN 0-7869-3702-5.
- ↑ Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 63.
- ↑ 5.0 5.1 5.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 197. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 97. ISBN 0-8803-8099-3.
- ↑ slade (1996). How the Mighty Are Fallen. (TSR, Inc), p. 35. ISBN 0-7869-0537-9.