Word archons had bronze-colored skin and glowed faintly. Their most distinguishing feature was a pair of "wings" composed not of feathers but of pages of parchment paper suspended behind them. Each page bore a single rune.
Most word archons stood about seven feet (210 centimeters) tall and weighed between 150 and 200 pounds (between 68 and 91 kilograms).
Word archons believed that the magic of true names was the purest form of language in the multiverse. They revered it and treated it as holy. Not surprisingly, word archons hated such creatures as logokron devils and garblers, beings who distorted the purity of Truespeech. They would attack such creatures without hesitation.
Word archons were always protected by a magical barrier against evil and were immune to paralyzation and electricity and resistant to poisons. They were further resistant to magic and could not be affected by mundane weapons or even low-powered magical ones.
They were exceptionally intelligent. Like all archons, word archons could speak and understand any language they desired, but their true power of language came in their ability to utter combinations of words in Truespeech, the original language of the multiverse. Scholars who investigated the concept of Truespeech divided it into three "lexicons". Each lexicon concerned a single group of names—the true names of creatures, objects, or places. Word archons were known to speak utterances from all three lexicons.
Word archons generally began a battle with a potent utterance that sent a shockwave against their enemies. After protecting themselves from ranged attacks, they would enter melee combat with their holy warhammers. When engaged in battle, they produced a menacing aura of righteousness that negatively affected their foes' ability to fight back.
If their enemies retreated, a word archon might target them from a distance with utterances of words that could cause physical harm.
Word archons had a mission to defend the definitions of noble concepts from corruption, and, unlike most archons, word archons commonly left Celestia to fulfill their goals, seeking to use pure words to inspire goodness in creatures everywhere.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 Matthew Sernett, David Noonan, Ari Marmell and Robert J. Schwalb (March 2006). Tome of Magic 3.5. (Wizards of the Coast), pp. 264–265. ISBN 978-0786939091.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 16. ISBN 0-7869-2893-X.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.
- ↑ Matthew Sernett, David Noonan, Ari Marmell and Robert J. Schwalb (March 2006). Tome of Magic 3.5. (Wizards of the Coast), pp. 232–234. ISBN 978-0786939091.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 163. ISBN 0-7869-3136-1.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 160. ISBN 0-7869-3136-1.