Wound was a divine necromancy spell that was granted to specialty priests of Bhaal, up until the Time of Troubles. It functioned in the same manner as cause serious wounds except that it could be cast up to 360 feet (110 meters) away from its the target.[1]
Components[]
The casting of this spell only required verbal and somatic components.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 47. ISBN 978-0786903849.