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The Wrath domain was a deity domain that granted divine spellcasters powers of righteous fury to smite their enemies.[1][2] Less noble priests often had a quick temper, never forgot a slight, and exuded an air of righteousness that was often undeserved.[3]
Deities
Spells
There were at least two possible paths a priest could take within this domain. One path led to a certain suit of spells.[1] Along this path, novice spellcasters were able to use the doom, energize potion, and affliction spells. Clerics of some experience could cast radiant shield, righteous might, and vengeance halo. Those that were masters in this domain had access to righteous smite, last judgment, and storm of vengeance. Granted power: the cleric gained the ability to immediately strike back at foes that strike first.[1]
Another path led to another suite of spells. Along this path, this suite, novice spellcasters were able to use the rhino's rush, bull's strength, and rage spells. Clerics of some experience could cast shout, righteous might, and song of discord. Those that were masters in this domain had access to tenser's transformation, greater shout, and storm of vengeance.
The cleric gained the ability to increase his or her strength as they flew into a rage for a short time. They could performed feats of tremendous strength or do great damage, but their wrath severely clouded their reason during that time.[3]
Appendix
References
- ↑ 1.0 1.1 1.2 James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 87–88. ISBN 0-7869-3136-1.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
- ↑ 3.0 3.1 Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), pp. 64–65.