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Wrath of nature was an evocation spell used by rangers and druids that called the spirits of nature to fight on the caster's behalf.[1]

Effects[]

The spell called forth spirits of nature to animate trees, grass, roots, vines, and rocks within the volume of a cube 60 feet (18 meters) on a side. The grass hindered the caster's enemies' movement, making it extremely taxing and difficult. The trees started whipping around, slashing any of the caster's enemies that came too close with their branches. Roots and vines rose from the ground and restrained hostile creatures of the caster's choice one at a time. At the caster's command, rocks flew at designated targets, battering and knocking them down. This activity lasted for up to 1 minute, as long as the caster kept concentrating.[1]

Components[]

The spell required only verbal and somatic components.[1]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 148, 171. ISBN 978-0-7869-6612-7.
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