Xanathar's Thieves' Guild, or simply Xanathar Guild was run by a paranoid elder beholder.[2]

Geography[edit | edit source]

This criminal/slaver network was one of the most powerful on the Sword Coast and often acted as a buffer against other evil organisations unintentionally. They had a massive stronghold on Skullport Island, but were otherwise largely active in Waterdeep.[3]

Membership[edit | edit source]

Members of the guild were trained in stealth, discretion, and tactics with fighters, rogues, sorcerers, wizards, and experts which comprised most of its numbers. An ever-growing organization, it utilized multiple mouthpieces to protect and conceal the identity of the Xanathar. To join, a member had to prove their ruthlessness, obedience, and loyalty by committing a serious crime - killing or selling a friend or family member into slavery, as well as paying 300 gp. The typical agent earned dues of 60 gp a month.[1] Support generally came in these ways:

  • Any member given an assignment would receive a bodyguard or assistant - such as a bugbear, wererat, kenku, or gazer - with secret instructions to spy on and assassinate the agent in the case failure.
  • The guild provided safe refuges - cellars in the sewers.

Among the low-ranking guild members, no-one really knew who Xanathar was. Few had an inkling he was a beholder, and fewer still had spoken to him.

Given that the faction was evil at the core, advancement through assassination was a popular "shortcut".

Five dwarves that served as a surveillance system for the guild.

Some of the more unusual members of the guild were a group of five dwarves that had been modified by the mind flayer Nihiloor to operate and serve as a surveillance system for the Xanathar.[4]

Notable members[edit | edit source]

Appendix[edit | edit source]

Gallery[edit | edit source]

Appearances[edit | edit source]

Adventures
Waterdeep: Dragon Heist
Video Games
Dungeons & Dragons: Eye of the BeholderIdle Champions of the Forgotten RealmsNeverwinter Nights: Darkness over Daggerford
Gamebooks
To Catch a Thief
Board Games
Dungeons & Dragons Dice Masters: Trouble in Waterdeep
Card Games
Spellfire: Master the Magic

References[edit | edit source]

  1. 1.0 1.1 Eric L. Boyd, Ed Greenwood, Christopher Lindsay, Sean K. Reynolds (June 2007). Expedition to Undermountain. Edited by Bill Slavicsek. (Wizards of the Coast), p. 12. ISBN 978-0-7869-4157-5.
  2. 2.0 2.1 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 57. ISBN 0-88038-490-5.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 281. ISBN 0-7869-1836-5.
  4. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 106. ISBN 978-0-7869-6625-7.
  5. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 193. ISBN 978-0-7869-6625-7.
  6. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 211. ISBN 978-0-7869-6625-7.
  7. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 212. ISBN 978-0-7869-6625-7.
  8. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 213. ISBN 978-0-7869-6625-7.
  9. Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
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