This criminal/slaver network was one of the most powerful on the Sword Coast and often acted as a buffer against other evil organisations unintentionally. They had a massive stronghold on Skullport Island, but were otherwise largely active in Waterdeep.
Members of the guild were trained in stealth, discretion, and tactics with fighters, rogues, sorcerers, wizards, and experts which comprised most of its numbers. An ever-growing organization, it utilized multiple mouthpieces to protect and conceal the identity of the Xanathar. To join a member had to prove their ruthlessness, obedience, loyalty, and committing a serious crime - killing or selling a friend or family member into slavery, as well as paying 300 gp. The typical agent earned dues of 60 gp a month. Support generally came in these ways:
- Any member given an assignment would receive a bodyguard or assistant - such as a bugbear, wererat, kenku, or gazer - with secret instructions to spy on and assassinate the agent in the case failure.
- The guild provided safe refuges - cellars in the sewers.
Among the low-ranking guild members, no-one really knew who Xanathar was. Few had an inkling he was a beholder, and fewer still had spoken to him.
Given that the faction is evil at the core, advancement through assassination is a popular "shortcut".
- ↑ 1.0 1.1 Eric L. Boyd, Ed Greenwood, Christopher Lindsay, Sean K. Reynolds (June 2007). Expedition to Undermountain. (Wizards of the Coast), p. 12. ISBN 978-0-7869-4157-5.
- ↑ 2.0 2.1 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 57. ISBN 0-88038-490-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 281. ISBN 0-7869-1836-5.