Xinlenal was the first of the flying enclaves of Netheril.[3] Its shattered ruins were rediscovered in the late 15th century DR.[2]
Geography[]
The city crash-landed deep in the southeastern reaches of Neverwinter Wood in the Sword Coast North. By the 15th century DR, the broken edges of what had once been the flying city's base had come to look like a natural plateau.[4]
Following the occupation of the site by the Shadovar and their allies in the late 15th century DR, a thicket at the base of the enclave's cliffs had come to be known as the Forest of Hides.[4]
History[]
Xinlenal was created in −2954 DR by the archwizard Ioulaum, sixty years after he had invented the mythallar.[5] The creation of Xinlenal led many other powerful mages of Netheril to create flying enclaves of their own, and Netherese citizens traveled en masse to live high above those they deemed lesser than themselves, in effect splitting the nation into High and Low Netheril.[1][3]
As the first of the flying enclaves, Xinlenal became a model for all subsequent floating cities within the empire. Each enclave adopted Xinlenal's practice of the archwizard dictating the city's laws, and Xinlenal's laws formed the outline for those used by other arcanists.[6]
In the Year of Sundered Webs, −339 DR, Ioulaum suddenly and mysteriously abandoned his enclave for his lair in the Northdark. The sudden disappearance of their great champion caused wide-spread panic in Netheril, leading to the casting of Karsus's Avatar and the end of the Empire of Magic.[7] Along with most of the other flying cities, Xinlenal plummeted to the ground during the ensuing events of Karsus's Folly,[8] landing deep in what would come to be known as Neverwinter Wood. The city's resting place remained unknown for centuries.[8] During its fall, a large fragment was buoyed by its resident arcanists and landed safely, becoming the core of a small settlement called Xin'kar.[9]
Following the Return of Netheril in the form of Shade, the Shadovar began seeking fallen enclaves, and finding Xinlenal was a high priority given its status as the original flying city.[10] The search began in earnest in the Sword Coast North in the mid–15th century DR with the arrival of Herzgo Alegni and his forces in the region,[11] although the ruin would not be discovered until many years later when it was uncovered under the direction of Clariburnus Tanthul, one of the twelve Princes of Shade.[2]
By the Year of the Ageless One, 1479 DR, reconstruction efforts were well underway with an emphasis on restoring the city's mythallar.[2][12]
Notable Locations[]
- Cathedral of Night, a temple dedicated to Shar built in the 15th century DR.[13]
- Great Tower, the home of the city's mythallar.[13]
- Womb of Stone, a site where thaalud were created.[12]
- Xin'kar, a large fragment that broke off during the Fall and landed safely.[9]
Appendix[]
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References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 7. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 9. ISBN 0-7869-5814-6.
- ↑ 3.0 3.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 29. ISBN 978-0-7869-4731-7.
- ↑ 4.0 4.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 184–185. ISBN 0-7869-5814-6.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 97. ISBN 0-7869-3654-1.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 8. ISBN 0-7869-0437-2.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 98. ISBN 0-7869-3654-1.
- ↑ 8.0 8.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 108. ISBN 0-7869-3654-1.
- ↑ 9.0 9.1 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 110. ISBN 0-7869-5814-6.
- ↑ R.A. Salvatore (October 2010). Gauntlgrym. (Wizards of the Coast). ISBN 978-0786955008.
- ↑ 12.0 12.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 185. ISBN 0-7869-5814-6.
- ↑ 13.0 13.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 186. ISBN 0-7869-5814-6.
Connections[]
Enclaves of Netheril | |
High Netheril | Akintaer (Quagmire) • Anauria • Aquessir (Shadowtop Borough) • Arongahurr • Asram • Delia • Doubloon • Eileanar (Karsus) • Hlaungadath • Hlondath • Jethaere • Jiksidur • Jockteleg • Kolthunral • Lathery • Lhaoda • Maunator (Sunrest) • Meigg • Negarath • Nhalloth • Orbedal (Sanctuary) • Palter • Phylornel (Buoyance) • Sakkors • Selûnarra (Opus) • Spiel • Synod • Tanathras • Telarrzhard • Tenish • Thultanthar (Shade) • Tith Tilendrothael • Undrentide • Urvraunt • Xinlenal (Ioulaum) • Ythryn |
---|---|
Deep Netheril | Cuulmath • Quaeluuvis • Werapan |
Other | Sargauth Enclave |