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Yeti, also known as tundra yeti,[12] were large, white-furred humanoid creatures that could be found in arctic climates.

Twice as tall as a man and thrice as wide. Claws and fangs like daggers. Reminds me of me, now I think of it, except for the claws and fangs of course.
— Voghiln the Vast[13]

Description[]

Yeti appeared as a cross between a human and a bear and walked upright. Although they were usually white, their fur turned brown in the short summers of the north.[12] Yeti had an extra, translucent eyelid that allowed them to see clearly in a snowstorm.[3]

Behavior[]

Yeti were hard to find, although one could find evidence of their passing. In the summer, they hid in long grass; in the winter, they hid in the snow. They were always hungry and apt to attack anything that moved.[12]

Yeti could be tamed by the most dedicated (or fearsome) of keepers.[14][12]

Combat[]

Yeti stalked their prey and were most likely to set ambushes, using the color of their fur as camouflage. Once the fighting began, yeti fought fiercely with their claws and strong grips.[3] Anyone caught unawares by the yeti were unable to keep from looking them in the eye, which paralyzed the unsuspecting victim for brief time.[14][12] Because of their fur, yeti were not affected by cold attacks, but they were very susceptible to heat attacks.[5]

Varieties[]

A variety of the regular tundra yeti was the gargantua yeti, which were 20 feet tall and had sky-blue fur. A clan of territorial gargantua yeti lived in the easternmost mountains of the Tuutsaas Chain in the Great Glacier.[15]

Ecology[]

Habitats[]

Icewind Dale was perhaps most known for its yeti, which were said to outnumber people.[7] Narfell was also home to tundra yeti,[10] and so were the peaks and high valleys of the Spine of the World.[8]

In the Hordelands yeti were known to be found in the Yehimal Mountains and during the winter season in the Katakoro Plateau.[16] In the Shining South, they were known to inhabit Adama's Tooth.[17] Between those two regions, they could be found in the Dustwall Mountains.[18]

Historically, yeti lived in the Novularond region of the Great Glacier, but they were pushed out by frost giants to the neighboring region of Nakvaligach (although a number of yeti remained in the Esenovularond peaks[19]). In Nakvaligach, white dragons allied with the local yeti, who served the dragons and even rode astride their backs.[9]

Usage[]

Yeti oil could be used as a poison.[20] Yeti teeth and claws could be sold as trinkets, whereas yeti fur was highly valued for its heat-retaining characteristics.[5][21]

History[]

In 1281 DR, Mirek of Kuldahar and his brother were visiting the Vale of Shadows outside of the town when they encountered a tribe of yeti, which attacked the two men. His brother was killed, but Mirek was able to flee back to Kuldahar, followed by the yeti, who proceeded to invade the town. A visiting group of outsiders trapped in Kuldahar by an avalanche helped the townspeople to successfully repel the invasion.[22]

In 1368 DR, Philyra, a druid member of the Society of Stalwart Adventurers, defeated a yeti during one of her expeditions and gifted the beast's body to the club house in Suzail to be preserved and displayed among Stalwarts' many other trophies.[23]

Notable Yeti[]

Trivia[]

" The tundra yeti of Narfell were sometimes misidentified as dire apes adapted to cold climates.[10][note 1]

Appendix[]

Notes[]

  1. By saying "Narfell is home to tundra yeti (dire apes)", the 3rd-edition Forgotten Realms Campaign Setting page 108 appears to suggest that tundra yeti are dire apes or else that dire apes may be used as stand-ins for yeti prior to the publication of the yeti for 3rd edition. As yeti and dire apes are very different in many areas, this article presumes the latter case and considers them misidentified.

Gallery[]

Appearances[]

Further Reading[]

References[]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 305–306. ISBN 978-0786965614.
  2. Mike Mearls, Greg Bilsland, Robert J. Schwalb (June 2010). Monster Manual 3 4th edition. Edited by Greg Bilsland, et al. (Wizards of the Coast), p. 210. ISBN 978-0-7869-5490-2.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), pp. 162–163. ISBN 0-7869-2896-4.
  4. 4.0 4.1 James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 58. ISBN 0-7869-2015-7.
  5. 5.0 5.1 5.2 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 368. ISBN 1-5607-6619-0.
  6. 6.0 6.1 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 103. ISBN 0-935696-00-8.
  7. 7.0 7.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  8. 8.0 8.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 169. ISBN 0-7869-1836-5.
  9. 9.0 9.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 56–57. ISBN 1-56076-324-8.
  10. 10.0 10.1 10.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 108. ISBN 0-7869-1836-5.
  11. David Cook (August 1990). “Volume I”. In Steve Winter ed. The Horde (TSR, Inc.), p. 21. ISBN 0-88038-868-4.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 160. ISBN 0-7869-4915-5.
  13. Beamdog (November 2013). Designed by Philip Daigle, et al. Baldur's Gate II: The Black Pits II – Gladiators of Thay. Beamdog.
  14. 14.0 14.1 Thomas Kiefer (November 1987). “The Ecology of the Yeti”. In Roger E. Moore ed. Dragon #127 (TSR, Inc.), p. 60.
  15. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 57. ISBN 1-56076-324-8.
  16. David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), pp. 119, 127. ISBN 0-88038-868-4.
  17. Tom Prusa (1993). The Shining South. (TSR, Inc), p. 67. ISBN 1-56076-595-X.
  18. Tracy Hickman, Laura Hickman, Philip Meyers, Peter Rice, William John Wheeler (May 1987). Desert of Desolation. (TSR, Inc.), p. 19. ISBN 978-0880383974.
  19. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 66. ISBN 1-56076-324-8.
  20. Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), p. 16. ISBN 0-7869-2896-4.
  21. Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  22. Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  23. James Lowder (June 1998). Realms of Mystery ("The Club Rules"). (TSR, Inc.). ISBN 0-7869-1171-9.
  24. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 240. ISBN 978-0-7869-6626-4.

Connections[]

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