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Ysgard was the first layer of the Outer Plane of the same name in the Great Wheel cosmology. It contained numerous divine realms, such as Asgard, the realm of Tyr; the Gates of the Moon, the realm of Selûne; and Jotunheim, the realm of Surtr and Thrym; among others.[4] The name of the layer was also spelled Asgard, which was also the name of its largest realm.[2]

GeographyEdit

Like the other layers of the plane, Ysgard was formed of vast chunks of land of sizes that varied from small to continent-like. These lands floated in the sky, flowing like rivers of earth several million miles wide along patterns that resembled huge arches in the sky. The chunks of inhabitable land slowly shifted and moved, breaking apart and crunching together. The bottom portion of those earthbergs shone with a red light that illuminated and warmed the layers below.[2]

Ysgard was the best known layer, as well as the most populous. Its mountainous landscape led to cold seas and, at night, the numerous earthbergs glowed in the sky along their arches, forming structures resembling rivers of lava.[4]

The largest realms of the plane of Ysgard were found on this layer. As such, its hilly landscape was dotted with large halls and battlefields.[4]

Notable LocationsEdit

AppendixEdit

ReferencesEdit

  1. Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), pp. 42–43.
  2. 2.0 2.1 2.2 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), pp. 94–95. ISBN 0880383992.
  3. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 90–92. ISBN 0-7869-1850-8.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 109–123. ISBN 1560768746.
  5. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 109–111. ISBN 1560768746.
  6. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 94. ISBN 0-7869-1239-1.
  7. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 173. ISBN 0-7869-0430-5.
  8. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 72. ISBN 0-7869-0657-X.
  9. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 181. ISBN 0-7869-0430-5.
  10. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 66. ISBN 0-7869-0657-X.
  11. Chris Perry (December 1996). “The Seldarine Revisited”. In Pierce Watters ed. Dragon #236 (TSR, Inc.), p. 16.

ConnectionsEdit

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