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Zoraxzil was a mind flayer agent for hire who investigated Graz'zt's schemes in Tethyamar during the 1480s DR.[1][note 1]

*In spoken tongue we use name Zoraxzil.*
*We are seeker for hire. Our clients prize secrecy so we will not discuss them, but know they view the Jewels of Ardor as a threat.*
— Zoraxzil[1]

Personality[]

*Trap elements: a narrative abstracted from surfacer fairy tales, with protagonist entity on a 'quest' to slay designated 'monster' entities.*
*Very derivative.*
— Zoraxzil, delivering a scathing review of Faraway[1]

Zoraxzil had a meticulous and calculating view of the world, not given to panic or anger. They had a very professional and serious view on their work.[1]

Relationships[]

*Associate. Ally. Bodyguard. He is called 'Silent.'*
*We desire his extraction and sense his presence nearby.*
— Zoraxzil[1]

Zoraxzil worked alongside the drow warrior Silent, who typically kept Zoraxzil safe from physical threats.[1]

History[]

*W..t .hi. i. .ot ..at i. lo..s ..ke.*
WRRIIKKK!!
*No t..e. Da.ge. com.s! To w.... Yo. mu.. .elp.*
WRRRRKKKK!
*Dem.n trick. Th.s wh..e vill.ge.*
WRRIIKKK!!
*Alm.ost don. purgin. demonic mat.ria.*
*Ple..e protect m... offer informat..*
HURRRRRKKK!!!!
BLRRRGGGH!
Urk! HRRRRRR!!
— Zoraxzil, working through extreme nausea[1]
*The madness surrounding the Jewels of Ardor. Affected creatures cause escalation in extreme outcomes.*
*This is a destructive force that threatens most sentient species of the Underdark. Though, Dwarves are even more susceptible.*
— Zoraxzil[1]

Zoraxzil and Silent were hired by secretive employers to investigate the events surrounding Graz'zt's manipulation of the jewels of ardor. The pair searched the area around Tethyamar, eventually tracking down the source to the Eastern Reaches where Graz'zt had laired. They were unexpectedly trapped inside the village of Faraway, a construct of illusions and conjured materials, filled with demons play-acting at human residents. While Zoraxzil's telepathy let them easily see through the trickery (much to Graz'zt's annoyance), the pair were separated and the mind flayer was incapacitated with nausea after eating the brain of a disguised dretch.[1]

Right on schedule, Graz'zt lured a party of adventurers sent by Inger Ingersdottir from the nearby Tethyamar mining outpost into the illusion, pointing them right at the menacing drow and the vomiting mind flayer invaders. Though not presented in the best light, the would-be heroes likely talked their way into a mutual understanding with Zoraxzil and Silent, working together to unravel Graz'zt's plot and ruin his game.[1]

Appendix[]

Notes[]

  1. The Mines of Tethyamar is dated to 1487 DR, as it seems to reflect Graz'zt's activities during the Rage of Demons event.

Appearances[]

References[]