Zulkir was a title of power among the ruling Red Wizards of Thay. There were eight zulkirs, one for each school of magic; together they formed the Council of Zulkirs which ruled the Red Wizards and, by extension, Thay itself. They did not directly control the country, as the day-to-day governing was left to the tharchions.[1][2]
Zulkirs held their positions for life and for undeath, or until they renounced the title. When a position opened, wizards of the same school of magic selected the replacement, but often other zulkirs tried to sway the election, making the appointment an intrigue-filled and ruthless event.[1]
Following the War of the Zulkirs, seven of the most powerful liches serving under the High Regent Szass Tam were appointed as zulkirs. While they acted as his stewards and carried out his will, they maintained the previous hierarchy that saw them delegate day-to-day governance to the provincial tharchions.[3]
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- ↑ 1.0 1.1 Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 8. ISBN 978-0786901395.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 164. ISBN 0-7869-2881-6.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 181. ISBN 978-0-7869-4924-3.